2nd Generation major combat vesselsSurigao is the result of previous drafts I made public here but never built. 4 ships of the class were constructed so far, although the initial designs had 500t of hangar space for scouts and size 6 missile cells. Recent combat made me question the potency of size 6 missiles against heavily armored ships, which resulted in size 20 wh 65 missiles, which should allow for occasional internal shock damage, even if they fail to penetrate the armor.
This probably would be the last of the laser weapon armed designs, as I see clearly that str 18 particle lance is far superior choice when you want to kill heavily armored ships. My current enemy uses them on pretty much every ship - DD, CA, BC. I think I'm gonna do the same when I research all the needed tech.
Troop Capacity was probably a bad idea because my experience with boarding so far wasn't that positive. Oh, and the construction of carriers made me shift all the scouting craft there.
Surigao class Battleship 35 190 tons 829 Crew 8 298 BP TCS 704 TH 4 400 EM 3 570
6251 km/s Armour 18-95 Shields 119-476 HTK 193 Sensors 36/18/0/0 DCR 37 PPV 196
Maint Life 2.54 Years MSP 7 105 AFR 583% IFR 8.1% 1YR 1 533 5YR 22 996 Max Repair 550 MSP
Troop Capacity 250 tons Boarding Capable Magazine 440
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 12 months Morale Check Required
Internal Fusion Drive EP1100.00 (EP110/FC0.4) (4) Power 4400 Fuel Use 22.70% Signature 1100 Explosion 11%
Fuel Capacity 1 710 000 Litres Range 38.5 billion km (71 days at full power)
Epsilon S119 / R476 Shields (1) Recharge Time 476 seconds (0.3 per second)
400mm SXR Laser (10) Range 384 000km TS: 6 251 km/s Power 42-6 RM 60 000 km ROF 35
Gunnery FCS R384-T6 (2) Max Range: 384 000 km TS: 6 250 km/s 97 95 92 90 87 84 82 79 77 74
Magnetic Confinement Fusion Reactor R6 (10) Total Power Output 61.1 Exp 5%
MSL-20B Missile Cell (22) Missile Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Mk 6 Missile FCS (11) Range 59.6m km Resolution 100
ASM-200 Demiurge Anti-Ship Missile (22) Speed: 40 200 km/s End: 2.2m Range: 5.4m km WH: 65 Size: 20 TH: 214/128/64
ASR-6LR 6K Search Radar (1) GPS 8640 Range 100.2m km Resolution 120
EM Sensor EM1.0-18.0 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Thermal Sensor TH2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 47.4m km
ECCM-4 (1) ECM 40
Command, Control, Intelligence and Jump capability version of Surigao class battleship allows to put everything you may need on a flagship into a single hull, enabling it to lead other battleships in JP assaults. 2 ships built so far. Requires a dedicated shipyard and cannot be built on the same yard as the main line Surigao, unfortunately.
Surigao C2IJ class Battleship 35 194 tons 891 Crew 8 115.1 BP TCS 704 TH 4 400 EM 3 570
6251 km/s JR 6-750 Armour 18-95 Shields 119-476 HTK 180 Sensors 36/14/0/0 DCR 48 PPV 70
Maint Life 2.36 Years MSP 6 735 AFR 354% IFR 4.9% 1YR 1 650 5YR 24 756 Max Repair 1181.5 MSP
Troop Capacity 250 tons Boarding Capable Magazine 120
Captain Control Rating 5 BRG AUX ENG CIC FLG
Intended Deployment Time: 12 months Morale Check Required
J35K (E10-6-750) Military Jump Drive Max Ship Size 35250 tons Distance 750k km Squadron Size 6
Internal Fusion Drive EP1100.00 (EP110/FC0.4) (4) Power 4400 Fuel Use 22.70% Signature 1100 Explosion 11%
Fuel Capacity 1 710 000 Litres Range 38.5 billion km (71 days at full power)
Epsilon S119 / R476 Shields (1) Recharge Time 476 seconds (0.3 per second)
400mm SXR Laser (4) Range 384 000km TS: 6 251 km/s Power 42-6 RM 60 000 km ROF 35
Gunnery FCS R384-T6 (1) Max Range: 384 000 km TS: 6 250 km/s 97 95 92 90 87 84 82 79 77 74
Magnetic Confinement Fusion Reactor R6 (4) Total Power Output 24.4 Exp 5%
MSL-20B Missile Cell (6) Missile Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Mk 6 Missile FCS (3) Range 59.6m km Resolution 100
ASM-200 Demiurge Anti-Ship Missile (6) Speed: 40 200 km/s End: 2.2m Range: 5.4m km WH: 65 Size: 20 TH: 214/128/64
ASR-6LR 6K Search Radar (1) GPS 8640 Range 100.2m km Resolution 120
Thermal Sensor TH2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 47.4m km
ELINT Module (1) Sensitivity 14 Detect Sig Strength 1000: 29.6m km
ECCM-4 (1) ECM 40
Coral Sea is the carrier I was able to build as quickly as possible. The size of the naval yards and the presence of Jump Drive were limiting factors. The preferable 100k+ ton carriers would have to come later, and the JD capability is something I think is crucial and will stay no matter what. Everything else, even CIWS and passive sensors that I usually put on carriers, were gotten rid of in favor of more hangar space, supplies and fuel.
The ship has enough ammo and fuel for 3 full strikes, for a total of 4, if we include the armament that LACs have on board when they embark. Strike wing consists of 30x 350t LACs (carrying 1x ASM-200 Demiurge each), 6x railgun fighters (not that tactically relevant in current conditions), 6x Early Warning craft, 2x JP scouts and 3x rescue shuttles. 4 carriers were built so far.
Coral Sea class Carrier 60 000 tons 1 189 Crew 9 254.7 BP TCS 1 200 TH 7 200 EM 0
6000 km/s JR 3-50 Armour 1-136 Shields 0-0 HTK 310 Sensors 0/0/0/0 DCR 75 PPV 0
Maint Life 2.48 Years MSP 7 957 AFR 524% IFR 7.3% 1YR 1 796 5YR 26 944 Max Repair 1381.9 MSP
Hangar Deck Capacity 17 000 tons Troop Capacity 250 tons Magazine 2 208
Captain Control Rating 4 BRG AUX ENG PFC
Intended Deployment Time: 24 months Flight Crew Berths 340 Morale Check Required
J60K (E10-3-50) Military Jump Drive Max Ship Size 60000 tons Distance 50k km Squadron Size 3
Internal Fusion Drive EP1200.00 (EP120/FC0.4) (6) Power 7200 Fuel Use 28.22% Signature 1200 Explosion 12%
Fuel Capacity 6 150 000 Litres Range 65.4 billion km (126 days at full power)
ASM-200 Demiurge Anti-Ship Missile (110) Speed: 40 200 km/s End: 2.2m Range: 5.4m km WH: 65 Size: 20 TH: 214/128/64
ECM 40
Strike Group
6x F-2A Retribution Fighter Speed: 25040 km/s Size: 9.58
6x E-1 Watcher Early Warning Craft Speed: 14418 km/s Size: 9.99
3x H-1 Sotiris Rescue Shuttle Speed: 12073 km/s Size: 2.48
2x SJ-2 Torchbearer Jump Scout Speed: 12073 km/s Size: 2.48
30x A-2A Absolution Light Attack Craft Speed: 17171 km/s Size: 6.99
Dragon class was something I always wanted to build, but wasn't brave enough to do so. I've built 9 of them so far, and the reality is that fiddling with their FCS assignments is MUCH harder than it is for ordinary, reloadable missile launcher designs. The idea was that I could use size 1 light attack missiles (currently with wh 2) against fighters and ships if there's a need to do so. Which is a good idea, considering that my current enemy does NOT have missile capabilities whatsoever.
But this design would make you a lot of trouble when dealing against fighters... removing/adding missile cells to target different small targets for each ship is too time consuming. So I'd rather switch to some other missile design very soon.
Dragon class Destroyer 9 000 tons 180 Crew 1 832.3 BP TCS 180 TH 1 200 EM 1 170
6666 km/s Armour 3-38 Shields 39-325 HTK 54 Sensors 9/9/0/0 DCR 14 PPV 62.26
Maint Life 3.80 Years MSP 1 508 AFR 162% IFR 2.2% 1YR 164 5YR 2 458 Max Repair 300 MSP
Magazine 310
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 24 months Morale Check Required
Internal Fusion Drive EP600.00 (EP120/FC0.4) (2) Power 1200 Fuel Use 39.91% Signature 600 Explosion 12%
Fuel Capacity 475 000 Litres Range 23.8 billion km (41 days at full power)
Epsilon S39 / R325 Shields (1) Recharge Time 325 seconds (0.1 per second)
Mk 45 Gauss Cannon (4x5) Range 50 000km TS: 25000 km/s Power 0-0 RM 50 000 km ROF 5
Gunnery FCS R67-T25 (1) Max Range: 67 200 km TS: 25 000 km/s 85 70 55 40 26 11 0 0 0 0
MSL-1B Missile Cell (150) Missile Size: 1 Hangar Reload 50 minutes MF Reload 8 hours
MSL-20B Missile Cell (8) Missile Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Mk 6 Missile FCS (4) Range 59.6m km Resolution 100
MD-6 Missile FCS (3) Range 20.3m km Resolution 1
AMM-11 Iris Interceptor Missile (50) Speed: 64 800 km/s End: 0.5m Range: 1.8m km WH: 1 Size: 1 TH: 669/401/200
ASM-10 Tulip Light Attack Missile (100) Speed: 29 600 km/s End: 11.3m Range: 20.1m km WH: 2 Size: 1 TH: 276/165/82
ASM-200 Demiurge Anti-Ship Missile (8) Speed: 40 200 km/s End: 2.2m Range: 5.4m km WH: 65 Size: 20 TH: 214/128/64
ASR-6 6K Search Radar (1) GPS 2160 Range 50.1m km Resolution 120
MDR-6M Missile Defense Radar (1) GPS 72 Range 20.3m km MCR 1.8m km Resolution 1
Thermal Sensor TH0.5-9.0 (1) Sensitivity 9 Detect Sig Strength 1000: 23.7m km
EM Sensor EM0.5-9.0 (1) Sensitivity 9 Detect Sig Strength 1000: 23.7m km
Compact ECCM-3 (2) ECM 40
Initially, Kotlin was a pure RP design which I came up with after re-reading one
of my favorite sci-fi books, where a group of such frigates makes a daring attack against superior foe near Jupiter. It had small PD cannons and size 6 missile cells. As I later begun experimenting with bigger missiles, and my enemy has no missile capability of his own yet, two new size 20 cells were installed instead and more speed and supplies were provided.
8 ships constructed so far. I see them being useful in the future, but I kinda hate having so many different ship designs and would rather install a big beam weapon with SW BFC on destroyers instead in the future.
Kotlin class Frigate 6 000 tons 178 Crew 1 545.4 BP TCS 120 TH 1 200 EM 1 170
10000 km/s Armour 2-29 Shields 39-325 HTK 44 Sensors 9/9/0/0 DCR 2 PPV 22
Maint Life 3.09 Years MSP 1 287 AFR 115% IFR 1.6% 1YR 202 5YR 3 037 Max Repair 300 MSP
Magazine 40
Captain Control Rating 3 BRG AUX CIC
Intended Deployment Time: 12 months Morale Check Required
Internal Fusion Drive EP600.00 (EP120/FC0.4) (2) Power 1200 Fuel Use 39.91% Signature 600 Explosion 12%
Fuel Capacity 270 000 Litres Range 20.3 billion km (23 days at full power)
Epsilon S39 / R325 Shields (1) Recharge Time 325 seconds (0.1 per second)
500mm SXR Spinal Laser (1) Range 384 000km TS: 10 000 km/s Power 65-6 RM 60 000 km ROF 55
Gunnery FCS R384-T10 (SW) (1) Max Range: 384 000 km TS: 10 000 km/s 97 95 92 90 87 84 82 79 77 74
Magnetic Confinement Fusion Reactor R6 (1) Total Power Output 6.1 Exp 5%
MSL-20B Missile Cell (2) Missile Size: 20 Hangar Reload 223 minutes MF Reload 37 hours
Mk 6 Missile FCS (2) Range 59.6m km Resolution 100
ASM-200 Demiurge Anti-Ship Missile (2) Speed: 40 200 km/s End: 2.2m Range: 5.4m km WH: 65 Size: 20 TH: 214/128/64
ASR-6 6K Search Radar (1) GPS 2160 Range 50.1m km Resolution 120
Thermal Sensor TH0.5-9.0 (1) Sensitivity 9 Detect Sig Strength 1000: 23.7m km
EM Sensor EM0.5-9.0 (1) Sensitivity 9 Detect Sig Strength 1000: 23.7m km
Compact ECCM-3 (1) ECM 40