Author Topic: 4.46 Bugs  (Read 9282 times)

0 Members and 1 Guest are viewing this topic.

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11684
  • Thanked: 20491 times
Re: 4.46 Bugs
« Reply #75 on: November 05, 2009, 01:18:59 PM »
Quote from: "Andrew"
I am still having immense difficulty getting antimissiles to fire.
I have got the Empire of Mans missiles launching but I cannot get anyone else to launch antimissiles.
The escort ships which are currently failing have a 1.3million km range fire control, 1 million km range active sensor both with resolution 0 the missiles where set to 2 antimissile vs 1incoming missile at 900000km and failed to launch , so I changed that to 600000km and they still do not launch.
Check that you have the enemy race set as hostile.

Quote
I also get the overflow error message each incrment missiles are detected by a fleet but that is not what is causing the defense missiles to fail to fire as I get the same error message when they do fire.
There is a bug in v4.46 that throws an error if you have Show Active Sensor Ranges on and missiles are being displayed. Try turning off sensor ranges and see if that fixes the problem.

Quote
The only other factor I can think of is that all the fleets are very inexperienced so could that be dealying the launch of defensive missiles but not preventing final defensive fire beam weapons (It may explain why the Empire of Mans ships fired as they initially had problems but fiddling with ranges seemed to resolve it and they where under missile attack for a long time)
Inexperience won't affect anti-missiles launching.

Quote
Bizzarly the Meson gun armed PDC's on Mars several million lm away seem to be trying to target the incoming missiles they are set to Final defensive fire and of course are in a different fleet . Could this attempt by ships on the far side of the system and so totally out of range be the reason for the Overflow errors?
Possibly. Check the max range you have set them for and if it is greater than the weapon range, try reducing it and see if that corrects the problem. if it does, then I should be able to track down the bug fairly easily.

Steve
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11684
  • Thanked: 20491 times
Re: 4.46 Bugs
« Reply #76 on: November 05, 2009, 01:23:23 PM »
Quote from: "IanD"
I also have two NPRs fighting and get a lot of the following errors:

Error in MoveMissiles
Error 6 was generated by Aurora
Overflow
It's possible this one is caused by a known bug in v4.46. Try turning off the display of active sensor ranges and see if that fixes the problem.

Quote
Error in ExecuteOrders
Error 5 was generated by Aurora
Invalid procedure call or argument
Not seen this one before. Is the above error 5 appearing immediately after the error 6 or do they seem to be unconnected?

Steve
 

Offline ussdefiant

  • Petty Officer
  • **
  • u
  • Posts: 21
Re: 4.46 Bugs
« Reply #77 on: November 05, 2009, 03:00:33 PM »
Quote from: "Steve Walmsley"
Quote from: "ussdefiant"
I've had the automated turn thing go through about a week's worth of 30 minute increments and still there seems to be no end to the lag. Whereabouts might i email the DB so that you may look through it?
stevewalmsley at btinternet.com

Steve

Mail sent, Steve
 

Offline IanD

  • Registered
  • Commodore
  • **********
  • Posts: 725
  • Thanked: 20 times
Re: 4.46 Bugs
« Reply #78 on: November 06, 2009, 05:38:24 AM »
Quote from: "Steve Walmsley"
IanD wrote:
I also have two NPRs fighting and get a lot of the following errors:

Error in MoveMissiles
Error 6 was generated by Aurora
Overflow


It's possible this one is caused by a known bug in v4.46. Try turning off the display of active sensor ranges and see if that fixes the problem.


Error in ExecuteOrders
Error 5 was generated by Aurora
Invalid procedure call or argument

Not seen this one before. Is the above error 5 appearing immediately after the error 6 or do they seem to be unconnected?

Active sensor range display is off and they are definitely connected, the first appears possibly with repeats, (2-3x) then the second one usually shows up and may repeat 1-2x.

Regards
IanD
 

Offline IanD

  • Registered
  • Commodore
  • **********
  • Posts: 725
  • Thanked: 20 times
Re: 4.46 Bugs
« Reply #79 on: November 06, 2009, 05:53:52 AM »
Quote from: "Steve Walmsley"
IanD wrote:
This may not be a bug, but seven years into a game I have dozens of CMCs but only three shipping lines with no ships  . Puts back in the need for many freighters to move infrastructure and colonists.

Firstly, check you have designed Freighters and Colony ships as the civs will build your designs. Second, check you have colony ship and freighter designs that the civs can afford. Also, don't forget you can subsidise the civs by giving them wealth to build more ships.

There were colony ships and freighters designed and built, though perhaps not affordable, the upgraded freighters cost 1250 each and the only change was the engines from the previous version. I tried the subsidy on the four shipping lines and two of them bought a freighter each. However, by this time I probably need colony ships more than freighters. Can you introduce a mechanism whereby I can bias my subsidy to produce freighters or colony ships? As an after thought with the advent of "free" infrastructure can you scrap infrastructure to get back the duranium on a recently terraformed world? (I know I should check it myself but can't until Monday :( ).
IanD
 

Offline zirman

  • Chief Petty Officer
  • ***
  • z
  • Posts: 37
Re: 4.46 Bugs
« Reply #80 on: November 07, 2009, 07:03:54 AM »
Hi Steve,
thanks for helping with former problems. But now i'm running a new game (just begun, cuz the other one i should gave up..) and i got this bug, that has been shown every couple of gamedays:  (velocity of the game 1 day)

"Error in GetPopProduction"
Error 3021 was generated by DAO.Field

Basically what is happen it's that the progress in building stuff inside the industry tab of Economics window is not updating every day/turn and after 2-3 gamedays this meggase appear and the tab updates by itself...

Thanks
The Universe is Infinite only if you hold it into your Mind!
 

Offline zirman

  • Chief Petty Officer
  • ***
  • z
  • Posts: 37
Re: 4.46 Bugs
« Reply #81 on: November 07, 2009, 07:16:59 AM »
Hi Steve i got another problem:

inside the Office Corps window when i changed the rank and seniority from 9 to 2 i got this message that is not allowing to do anything else:

"Error in grdCommandres_SelChange"
Error 3420 was generated by DAO.Recordset
Object invalid or no longer set

i can only click on "ok" in this error window but it coming immediatly again and i cannot do anything....
The Universe is Infinite only if you hold it into your Mind!
 

Offline tanq_tonic

  • Petty Officer
  • **
  • t
  • Posts: 25
Re: 4.46 Bugs
« Reply #82 on: November 08, 2009, 07:11:56 AM »
PDC Fabs not apparently working

Getting to the last turn before a PreFab PDC is slated to be completed.  Turn is pressed, then getting:

"Error in CreatePDCComponents"
Error 3456 was generated by DAO.Fields
Item not found in this collection

The Fabs never subsequently show up in the industry tab to be assembled, nor are they visible to be loaded.
 

Offline waresky (OP)

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1486
  • Thanked: 8 times
  • Alpine Mountaineer..ohh Yeah!
Re: 4.46 Bugs
« Reply #83 on: November 08, 2009, 07:47:22 AM »
U play at 4.46?

if u play at 4.60 (latest) pls post inside 4.60 bugs ty v Much:P
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11684
  • Thanked: 20491 times
Re: 4.46 Bugs
« Reply #84 on: November 09, 2009, 07:05:13 AM »
Quote from: "tanq_tonic"
PDC Fabs not apparently working

Getting to the last turn before a PreFab PDC is slated to be completed.  Turn is pressed, then getting:

"Error in CreatePDCComponents"
Error 3456 was generated by DAO.Fields
Item not found in this collection

The Fabs never subsequently show up in the industry tab to be assembled, nor are they visible to be loaded.
This is fixed in v4.6

Steve
 

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11684
  • Thanked: 20491 times
Re: 4.46 Bugs
« Reply #85 on: November 09, 2009, 07:05:41 AM »
Quote from: "zirman"
Hi Steve i got another problem:

inside the Office Corps window when i changed the rank and seniority from 9 to 2 i got this message that is not allowing to do anything else:

"Error in grdCommandres_SelChange"
Error 3420 was generated by DAO.Recordset
Object invalid or no longer set

i can only click on "ok" in this error window but it coming immediatly again and i cannot do anything....
I'll pick this up in the v4.6 bugs thread

Steve