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C# Mechanics / Re: Potential Changes to Shipping Lines
« Last post by Xkill on Today at 01:30:43 PM »Interesting. Changing base carrying capacity of ships seems reckless. I can see it causing problems for the early game, which is already slow. Besides, all it really does is postpone what is already happening. Eventually, the civvies will just build more ships or larger ships and it all comes back again.
The maintenance idea seems good. A nice soft cap on individual potential. If I understood it correctly, it would only affect each line separately and so not cause problems with a growing empire, as new lines can simply pop up over time and fulfill that demand until they too become "decadent" and slow down growth to potentially nothing.
I think it is logical and appropriate that larger empires do things more massively and faster than smaller ones. Especially if compact in territory. It gives a sense of progress and allows the player to more easily marshall additional resources toward other interesting parts of the game. It provides a more or less clear transition between the early-game exploration phase where everything is slow; through the mid-game expansion phase where everything is fast; to the late-game exploitation phase where you can do anything you wish due to having infinite resources.
The maintenance idea seems good. A nice soft cap on individual potential. If I understood it correctly, it would only affect each line separately and so not cause problems with a growing empire, as new lines can simply pop up over time and fulfill that demand until they too become "decadent" and slow down growth to potentially nothing.
I think it is logical and appropriate that larger empires do things more massively and faster than smaller ones. Especially if compact in territory. It gives a sense of progress and allows the player to more easily marshall additional resources toward other interesting parts of the game. It provides a more or less clear transition between the early-game exploration phase where everything is slow; through the mid-game expansion phase where everything is fast; to the late-game exploitation phase where you can do anything you wish due to having infinite resources.