New poster but have lurked for a while! Not really the first thing I planned to post but thought I would help out with a few things I have noticed in 5. 51
![Smiley :)](https://aurora2.pentarch.org/Smileys/classic/smiley.gif)
1. Jump drives seem to have an extremely long delay after jumping before they can be used again - when my survey ships are jumping across multiple system in a route, eg. to refuel at Earth, I get a jump drive delay warning seemingly for every jump they make. Once one has occured, trying to make another 30 day turn gets interrupted after 6 hours with the same message, but then seems to be ok.
2. The list of available scientists does not refresh if the research panel is open when a new one is given to you. Refresh All does not seem to show it either - you have to close the window and open it agin for them to be displayed.
3. I am occasionally getting a graphics issue where the right hand third of the screen in the system map is just not displayed. It is as if there is just a blue rectangle the same shade as the background on top of the map image which cuts off orbit paths, text, etc. This only seems to happen if you minimise the application and then reopen it, but once it has happened there seems to be no way of getting rid of it apart from closing the entire application and reopening. Closing/refreshing the system map, changing systems etc. doesn't help. (interestingly, while this is happening nebula systems appear to be unaffected and display properly). I am guessing the workaround for this is 'don't minimise the game'
![Wink ;)](https://aurora2.pentarch.org/Smileys/classic/wink.gif)
4. I appear to have just come across a system where two NPRs are blowing pieces off each other. While this is happening, almost every 5 sec turn I am getting the following error (sometimes multiple times per turn):
Error in ApplyShapedDamage
Error 3265 was generated by DAO.Fields
Item not found in this collection
Please report to http://aurora2.pentarch.org/viewforum.php?f=11
I think this may be being caused by a beam weapon? I have seen a number of missile explosions in the system during the combat, but whenever this error is displayed, there don't seem to be any except occasional power system secondary explosions.
Unfortunately this means I cannot stick it on auto turn and let it run through their combat, as it stops whenever an error is displayed.
EDIT:
I think one of the races involved was the swarm as I just sent a scout over to investigate and one of them has the 336/100 sensor that I think the mother normally has? 5. As the post three above this has mentioned, Earth now seems to be set as destination for colonists by default. Current game hasn't got very far yet in so not sure if this is the case for all colonies >25mill inhabitants.