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Posted by: skoormit
« on: Today at 02:44:15 PM »

Space stations, the advantage is that they don't use shipyards, the drawback is that they can't be refitted?

Another advantage is that they don't have armor, which makes them lighter and cheaper. (And also, obviously, incredibly fragile in combat.)

You can use shipyards to build stations if you want to, subject to the same size and tooling rules as regular ships.
In fact, I like to build my 25k freight barges and 100k colonist pods in a shipyard--and I can actually build either one with the same yard.

You can also, of course, use such shipyards to refit stations if you like (again subject to the same rules as regular ships).
But no, in the absence of an appropriate yard, a station cannot be refitted.

Another minor drawback of building space stations with surface facilities is that you can't use any component stockpiles to speed up production.
Posted by: vorpal+5
« on: Today at 02:14:30 PM »

Thanks Skoormit!
Space stations, the advantage is that they don't use shipyards, the drawback is that they can't be refitted?
Posted by: skoormit
« on: Today at 01:22:26 PM »

On the Wealth/Trade tab of the Economics window, income and expenditures are broken down by type.

I think I understand that "Tax on Shipping Trade Goods" is the income I receive from the civilian shipping lines when they haul a shipment of trade goods from one colony to another.

But what does "Tax on Exports" represent?
I would have thought that it represented income from shipping to other races (NPRs), but I have only encountered one NPR, and we aren't trading. (They refuse to communicate and I haven't discovered any of their colonies.)
Besides, I was receiving this Tax on Exports income even before I encountered this NPR.

In any given year, I usually make around twice as much on this Export tax as I do on the Trade Goods tax--but it varies.
Posted by: skoormit
« on: Today at 08:34:28 AM »

I often have the case where my exploration FAC tender would not want to give some of its fuel reserve to returning Survey FACs, because if it does, there won't be enough fuel for the return trip to a colony. Is it possible to alter the behavior? I have not found a checkbox or setting for this.

Class Design window -> Priorities/Misc tab -> top left panel has a Minimum Fuel setting.
This setting tells your tanker how much fuel to reserve for its own use.
(The setting applies to all ships of this design. I wish we could override it for individual ships.)
Posted by: vorpal+5
« on: Today at 07:22:40 AM »

I often have the case where my exploration FAC tender would not want to give some of its fuel reserve to returning Survey FACs, because if it does, there won't be enough fuel for the return trip to a colony. Is it possible to alter the behavior? I have not found a checkbox or setting for this.
Posted by: lumporr
« on: May 07, 2024, 07:58:47 PM »

Here's something interesting - playing a race using microwaves, I disabled the sensors of another player race's ship. The ship using microwaves no longer showed up on any sensors, nor any contact list, nor could the ship be targeted in the Ship Combat tab. However, since the microwave-using ship was still assigned to the other ship as a target, the other ship was still able to fire upon and damage the microwave ship. Is this intended behaviour?
Posted by: AlStar
« on: May 04, 2024, 07:50:39 AM »

What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
You can also check on the Minerals tab - the breakdown of your mineral usage has a column called Maintenance, which will show that your maintenance facilities are using up Duranium / Uridium / Gallicite in a 1/.5/1 ratio.
Posted by: vorpal+5
« on: May 04, 2024, 06:02:34 AM »

What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
Posted by: nuclearslurpee
« on: May 03, 2024, 05:53:53 PM »

What minerals are Maintenance Supply Points made of?

1 MSP = 0.1 duranium + 0.1 gallicite + 0.05 uridium (0.25 total minerals)
Posted by: mmaaddnndd12
« on: May 03, 2024, 05:48:31 PM »

What minerals are Maintenance Supply Points made of?
Posted by: paolot
« on: May 03, 2024, 04:39:13 PM »

Probably from this thread. I don't recommend that thread simply because it's not official and is therefore unsupported, but I've used the mirrors once or twice myself so it's a viable alternative.

Thank you, nuclear!
The important thing is that the resulting installation is reliable.   :)
Posted by: Garfunkel
« on: May 03, 2024, 12:16:30 AM »

Is there any way to SM add radiation to a planet? I keep trying to do it via the Modify Body button on the System Generation and Display window, but every time I hit Update Body the number resets to 0.
Seems to be a bug - dust level can be modified so the fact that Radiation cannot is probably a bug. I'll report it on the Bug Thread.
Posted by: nuclearslurpee
« on: May 02, 2024, 10:07:56 PM »

For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.
Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
I have a file named Aurora250Full.7z, dimensions about 110 MB, that I cannot find in this site now, so I wonder where I got it.
Is anyone else having this file? If so, the installation it generates is it correct, respect the path that nuclearslurpee says? It seems to me that I am playing without any issue, but I would like a confirmation.

Probably from this thread. I don't recommend that thread simply because it's not official and is therefore unsupported, but I've used the mirrors once or twice myself so it's a viable alternative.
Posted by: lumporr
« on: May 02, 2024, 09:10:44 PM »

Is there any way to SM add radiation to a planet? I keep trying to do it via the Modify Body button on the System Generation and Display window, but every time I hit Update Body the number resets to 0.
Posted by: paolot
« on: May 02, 2024, 08:18:09 PM »

For reference, that means to install the full 1.13 distribution, then the 2.5.0 distribution, then the 2.5.1 distribution in that order, following the instructions in each linked thread.
Because of this answer of nuclearslurpee in the 2.5.1 bugs thread, I checked my last installation and downloaded game files.
I have a file named Aurora250Full.7z, dimensions about 110 MB, that I cannot find in this site now, so I wonder where I got it.
Is anyone else having this file? If so, the installation it generates is it correct, respect the path that nuclearslurpee says? It seems to me that I am playing without any issue, but I would like a confirmation.