Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 363281 times)

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Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #240 on: July 25, 2020, 10:34:34 PM »
When setting a priority for your commander, what is a higher priority 1 or 10?
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #241 on: July 25, 2020, 11:06:17 PM »
When setting a priority for your commander, what is a higher priority 1 or 10?

It was 1 to 10 and you will find it like this in all other documentation, however it was change by Steve over the C# development as a few people asked for it. To me it's still makes sense that number 1 priority is higher being my number 1 priority

however and bottom line:

Priority goes with higher number. The higher the number the higher the priority.
 
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Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #242 on: July 25, 2020, 11:07:58 PM »
I feel stupid.  I have a survey ship that can carry its own ground survey team.  I can order it to load ground units just fine, but I can't order it to unload ground units anywhere but Earth.  The ship has cargo shuttles.
 

Offline Froggiest1982

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #243 on: July 25, 2020, 11:12:29 PM »
I feel stupid.  I have a survey ship that can carry its own ground survey team.  I can order it to load ground units just fine, but I can't order it to unload ground units anywhere but Earth.  The ship has cargo shuttles.

Weird, usually u select unload troops then on the right u select the one you want and then add move.
Otherwise you can use the unlosd all ground units option.
Maybe you not letting enough time to pass? It does thst time to unload items. You can check how long exactly on the design windows on top right line.

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #244 on: July 25, 2020, 11:19:20 PM »
I have the option to issue an unload order before I increment time at all, but only on Earth.  No other planet gives me the option.  This is the first time I've done anything with ground units, I think there's just something silly I'm missing.
 

Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #245 on: July 25, 2020, 11:40:50 PM »
When setting a priority for your commander, what is a higher priority 1 or 10?

It was 1 to 10 and you will find it like this in all other documentation, however it was change by Steve over the C# development as a few people asked for it. To me it's still makes sense that number 1 priority is higher being my number 1 priority

however and bottom line:

Priority goes with higher number. The higher the number the higher the priority.

Thanks, I've had it backwards the whole time.


I feel stupid.  I have a survey ship that can carry its own ground survey team.  I can order it to load ground units just fine, but I can't order it to unload ground units anywhere but Earth.  The ship has cargo shuttles.

Did you create a colony where you want to unload your survey team?  You have to have a colony first.
 

Offline Barkhorn

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #246 on: July 25, 2020, 11:45:05 PM »
I did not, that would explain it.  I included cargo shuttles just in case, are they required as well?
 

Offline Stryker

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #247 on: July 26, 2020, 01:28:48 AM »
I did not, that would explain it.  I included cargo shuttles just in case, are they required as well?

Yes.
 

Offline unkfester

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #248 on: July 26, 2020, 06:17:07 AM »
I have the option to issue an unload order before I increment time at all, but only on Earth.  No other planet gives me the option.  This is the first time I've done anything with ground units, I think there's just something silly I'm missing.
I think the planet you are unloading to must be tagged as a colony
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #249 on: July 26, 2020, 06:41:01 AM »
How do you create genetically modified populations?
I have Genetic Modification centers and I have designed a new species. I cannot find an option to order them to start producing the new species
 

Offline Elvin

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #250 on: July 26, 2020, 06:53:18 AM »
How do you create genetically modified populations?
I have Genetic Modification centers and I have designed a new species. I cannot find an option to order them to start producing the new species

Unfortunately this feature is not implemented in C# Aurora. It's a hang-over from VB6 Aurora. It'll probably get implemented eventually, but not in the near future.
 

Offline Andrew

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #251 on: July 26, 2020, 07:04:07 AM »
That explains my failure. Thanks
 

Offline Dawa1147

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #252 on: July 26, 2020, 02:40:46 PM »
Is there a fast way to assign 210 Missiles to 210 Missile Launchers in 7 Missile Fire Controls? Autoassign FC doesnt work for the setup I have, and dragging and dropping one at a time is driving me crazy (even with only having to to it on one ship and then copying it)
 

Offline Lord Solar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #253 on: July 26, 2020, 02:47:54 PM »
Yes, check "assign all" in the top right.
 

Offline PhillipsCD1996V

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #254 on: July 26, 2020, 05:27:27 PM »
Question: is there any way to refit space stations to a new design that are constructed through Construction Factories (i. e.  not via shipyards)?

Context: I have Fuel Harvester Stations designated as space stations and I have researched better Refueling System technology.  There appears to be no way to refit them to the latest version.  Am I missing something?

Sidenote: Also, I notice that space stations do not adopt their Naming Theme designation if constructed through Construction Factories.  For example, if I designate my Essex (Mk1) Class Fuel Harvester Station's Naming Theme (under "Class Design" -> "Miscellaneous") as, say, "British Rivers", the name generated for each station is simply Essex (Mk1) 001 once built.  Is this a bug?