Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 363167 times)

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Offline nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2430 on: January 30, 2022, 08:25:27 PM »
Also, do I need to use the "Unit Series" tab?

Yes. The Unit Series system is designed to allow replacing losses with any unit in the same series, which is cool and useful, but it does have the annoying downside that you need to put every unit into a series even if that unit is the only one of its type you have developed so far, e.g., at the start of the game.
 
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Offline CaiusIuliusCaesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2431 on: January 30, 2022, 11:09:02 PM »
Quote from: nuclearslurpee link=topic=11545. msg158425#msg158425 date=1643595927
Quote from: CaiusIuliusCaesar link=topic=11545. msg158424#msg158424 date=1643592743
Also, do I need to use the "Unit Series" tab?

Yes.  The Unit Series system is designed to allow replacing losses with any unit in the same series, which is cool and useful, but it does have the annoying downside that you need to put every unit into a series even if that unit is the only one of its type you have developed so far, e. g. , at the start of the game.

Ok, many thanks.  Do the troops draw replacements even outside of combat, though?
 

Offline Borealis4x

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2432 on: January 31, 2022, 10:15:27 AM »
Generally, how many PDs do you want slaved to a single FC? If I have the room, I do 2 per turret which is generally quad-sized.
 

Offline Jorgen_CAB

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2433 on: January 31, 2022, 10:26:32 AM »
Generally, how many PDs do you want slaved to a single FC? If I have the room, I do 2 per turret which is generally quad-sized.

I do one or two fire-controls per ship... two for redundancy as you in practice only need one FC to handle all the PD on the ship. If the ship is small then it only get one fire-control. If it is a truly huge ship with allot of PD i might consider a third one but that would be rare.

PD fire-controls are pretty expensive so I don't want to spam them for no good reasons.
« Last Edit: January 31, 2022, 10:34:01 AM by Jorgen_CAB »
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2434 on: January 31, 2022, 04:57:28 PM »
It used to be that you needed several PD BFCs to target multiple salvos but since that's no longer a concern in C#, you can get away with having 2 in your escort ships so that you have one for backup just in case you're out of MSP when the BFC breaks down or something.
 

Offline CaiusIuliusCaesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2435 on: January 31, 2022, 07:18:25 PM »
My troops are replenished with fresh replacements and stationed back at home.  However, when I view the troops in the GU menu, their supplies have not replenished, although they are at home (Earth).  How do you replenish the group supply of your formations after a war? Do you have to produce group supplies or something?
I do have supply trucks, but they're also running low due to them continually resupplying the troops in the past conflict.
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2436 on: January 31, 2022, 09:44:16 PM »
Unfortunately, the system currently does not replenish formations back to 100% supply - instead they will just automatically consume available supply units during combat. The supply column will always show 0%

This has been brought up repeatedly in Suggestions so hopefully Steve will change it for the next version.
 
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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2437 on: February 01, 2022, 04:39:05 AM »
Unfortunately, the system currently does not replenish formations back to 100% supply - instead they will just automatically consume available supply units during combat. The supply column will always show 0%

This has been brought up repeatedly in Suggestions so hopefully Steve will change it for the next version.

I've just added it - thanks for the reminder :)
 
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Offline CaiusIuliusCaesar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2438 on: February 01, 2022, 06:42:21 AM »
Unfortunately, the system currently does not replenish formations back to 100% supply - instead they will just automatically consume available supply units during combat. The supply column will always show 0%

This has been brought up repeatedly in Suggestions so hopefully Steve will change it for the next version.

Ah ok. So I just need to produce new supply trucks and send them with the troops after each action I guess?
 

Offline maeby

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2439 on: February 01, 2022, 04:19:26 PM »
Completely random questions:

Is it somehow possible to add custom name themes?

I found the 'add name theme' option under miscellaneous but I don't know what files are needed and how to format them.  Does anyone know?

What is the purpose of being able to have ground units support each other? Is there an advantage to have, let's say, a armored brigade support by an infantry brigade or vice versa instead of having them both just fight on the frontline?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2440 on: February 01, 2022, 04:57:08 PM »
Is it somehow possible to add custom name themes?

I found the 'add name theme' option under miscellaneous but I don't know what files are needed and how to format them.  Does anyone know?

The text to the left of the 'Add Name Theme button explains what is needed: "Click button, enter theme name, then select text file with one name per line"
 

Offline Garfunkel

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2441 on: February 01, 2022, 10:57:14 PM »
What is the purpose of being able to have ground units support each other? Is there an advantage to have, let's say, a armored brigade support by an infantry brigade or vice versa instead of having them both just fight on the frontline?

Support is for bombardment units. You can drag an artillery formation over another formation and it will fire in support of that formation. Having armoured brigades supporting infantry brigades is meaningless.
 

Offline maeby

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2442 on: February 02, 2022, 12:55:23 AM »
Quote from: Steve Walmsley link=topic=11545. msg158481#msg158481 date=1643756228
Quote from: maeby link=topic=11545. msg158479#msg158479 date=1643753966
Is it somehow possible to add custom name themes?

I found the 'add name theme' option under miscellaneous but I don't know what files are needed and how to format them.   Does anyone know?

The text to the left of the 'Add Name Theme button explains what is needed: "Click button, enter theme name, then select text file with one name per line"

Oh I see, it adds a class name theme.  I looked for it in the race name section, couldn't find it and just assumed I did it wrong.  So, I reckon there is no option to add a character name theme?

Thanks for this amazing game btw!
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2443 on: February 02, 2022, 03:09:12 AM »
Quote from: Steve Walmsley link=topic=11545. msg158481#msg158481 date=1643756228
Quote from: maeby link=topic=11545. msg158479#msg158479 date=1643753966
Is it somehow possible to add custom name themes?

I found the 'add name theme' option under miscellaneous but I don't know what files are needed and how to format them.   Does anyone know?

The text to the left of the 'Add Name Theme button explains what is needed: "Click button, enter theme name, then select text file with one name per line"

Oh I see, it adds a class name theme.  I looked for it in the race name section, couldn't find it and just assumed I did it wrong.  So, I reckon there is no option to add a character name theme?

Thanks for this amazing game btw!

The character name theme is the button below it: 'Add Cmdr Theme'. As per the text to the left of the button: "Click button, enter theme name, then select male, female and surname text files with one name per line"
 

Offline maeby

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #2444 on: February 03, 2022, 02:54:32 AM »
Soo.  .  .   I have 100 squads of Spacemarines and a carrier full of fighters equipped for boarding.   How do I load them all in (the marines)? Is there no 'load troops until full' or something like that? They have no command hierarchy or hq above them because they will end up by themselves in a shuttle rushing towards their death anyways.   Should I create one just to load them in and then manually unload just the hq?

EDIT: Do I even have to have individual squads of marines or can I just have a big blob and they will find their way into the shuttles by themselves?
« Last Edit: February 03, 2022, 03:01:57 AM by maeby »