Do Jump Points no longer need Jump Gates/Stabilization to be transited without a Jump Drive? In my current game I was exploring some new systems on the frontier of my empire, and discovered two NPRs in two separate systems off a remote third. I'm currently rushing to set up a military outpost on an asteroid in the gateway systems to the two NPRs, and am pulling in cargo, colony, military, troop transport, and other fleets across the empire to rapidly establish a presence. However, since I never stabilized the jump point from my closest populated system to the frontier for security reasons, I also sent both military and commercial jump tenders to that jump point to serve as ferries into the frontier for the bulk of my non-jump-capable commercial fleet, as well as for future orbital defense bases to be towed.
In setting up all the move orders, I originally meant to have the commercial fleets meet the commercial jump tender at the non-stabilized jump point for ferrying. However, I discovered I erred with the commercial troop transport fleet and moved them one system past. However, rather than hitting the non-stabilized point and stopping for lack of jump capability, they happily "Standard Transited" the non-stabilized Jump Point and continued on their merry way. I thought maybe this had happened because the jump tender was on the point and Steve had added some fancy convenience logic to auto-transit if a jump tender fleet with a big enough jump drive is in the same location, but after moving the jump tender away from the point I was still able to move all my commercial ships, including cargo and colony ship fleets, through the point using "Standard Transit" without any jump drives. Is this normal?
Example ship:
FT Graemsay (Sebo-C class Freighter) 79,969 tons 320 Crew 2,128.8 BP TCS 1,599 TH 6,250 EM 0
3907 km/s Armour 1-165 Shields 0-0 HTK 85 Sensors 0/0/0/0 DCR 1 PPV 0
MSP 16 Max Repair 312.5 MSP
Cargo 50,000 Cargo Shuttle Multiplier 10
Dictator Control Rating 1 BRG
Intended Deployment Time: 12 months
Sulzer-Wartsilia Commercial Magnetic Fusion Drive EP1250.0 (5) Power 6250 Fuel Use 1.68% Signature 1250 Explosion 5%
Fuel Capacity 600,000 Litres Range 80.5 billion km (238 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes