Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 358154 times)

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Offline SpikeTheHobbitMage

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #75 on: June 13, 2020, 09:00:11 AM »
starting a game now i have a projected usage of minerals extremely high ( more minerals than in the planet) and appears in red, it says that is for "maintenance" in the minerals window but i don't understand why.  i  have not played since 1. 4 or so
Maintenance facilities consume minerals to produce the MSP they need to maintain your ships.
 
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Offline Migi

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #76 on: June 13, 2020, 09:07:08 AM »
starting a game now i have a projected usage of minerals extremely high ( more minerals than in the planet) and appears in red, it says that is for "maintenance" in the minerals window but i don't understand why.   i  have not played since 1.  4 or so

ok i found out, for some reason everything is multiplied x100 because of , and .  diferences en decimals, so my race has x10. 000 % ( 100,00 %) in everything, including RP production, so it makes the game unplayable and i can't edit it in the race window for some reason. . .

As per the Known Issues post.
Quote
Restrictions (these are things that will not change)

    you will need to change your decimal separator to a period, rather than a comma
 
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Offline Cinnius

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #77 on: June 13, 2020, 04:52:56 PM »
Is it normal for each time increment that the summary window goes to the front?
 

Offline SpikeTheHobbitMage

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #78 on: June 13, 2020, 04:59:46 PM »
Is it normal for each time increment that the summary window goes to the front?
Aurora has focus stealing issues when it refreshes windows.  There is a checkbox on the tactical map called 'Keep Tactical in Background' that affects how the glitch occurs but such things are considered 'normal'.
 

Offline Cinnius

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #79 on: June 14, 2020, 05:28:09 AM »
Is it normal for each time increment that the summary window goes to the front?
Aurora has focus stealing issues when it refreshes windows.  There is a checkbox on the tactical map called 'Keep Tactical in Background' that affects how the glitch occurs but such things are considered 'normal'.

i Try the "keep Tactical in Background" but not much change whatever is on or off :(

Well thanks for the reply ^^
 

Offline xenoscepter (OP)

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #80 on: June 15, 2020, 08:11:54 PM »
Does Ground Unit Fortification go down if I remove the Construction Units?

So let's sat I have a few formations, STOs for example. I place them under a command with Construction vehicles and wait for Max Fortification. Once I have that, I take that max fortified STO formation out from under the Construction Team and add it back into whatever command I had for it.

Will that Max Fortification begin to roll back?
 

Offline SpikeTheHobbitMage

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #81 on: June 15, 2020, 08:34:07 PM »
Does Ground Unit Fortification go down if I remove the Construction Units?

So let's sat I have a few formations, STOs for example. I place them under a command with Construction vehicles and wait for Max Fortification. Once I have that, I take that max fortified STO formation out from under the Construction Team and add it back into whatever command I had for it.

Will that Max Fortification begin to roll back?
No.  Removing construction or changing the command structure should have no effect on already fortified units.  Keep in mind that setting a formation to Forward Attack or loading it onto a ship will reset its fortification to 0. 
 

Offline AdmiralBaldo

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #82 on: June 16, 2020, 03:22:17 AM »
What does "LG-time" stand for in the system display menu?
 

Offline davidb86

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #83 on: June 16, 2020, 09:00:59 AM »
Low Gravity
 

Offline AdmiralBaldo

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #84 on: June 16, 2020, 10:01:24 AM »
Quote from: davidb86 link=topic=11545.   msg137245#msg137245 date=1592316059
Low Gravity

So what is the time aspect of it? It's given in years.    So Earth has an "LG time" of 5 years, at least in the solar system I've generated.    I'm talking about the very last column in system display.   

Edit: Picture Below
« Last Edit: June 16, 2020, 10:04:39 AM by AdmiralBaldo »
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #85 on: June 16, 2020, 11:05:56 AM »
What does "LG-time" stand for in the system display menu?

It is the time needed (in years) to stabilize the Lagrange point for that body
 
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Offline davidb86

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #86 on: June 16, 2020, 11:07:36 AM »
Sorry I misunderstood your request context
 
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Offline Ulzgoroth

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #87 on: June 16, 2020, 11:31:58 AM »
What does "LG-time" stand for in the system display menu?

It is the time needed (in years) to stabilize the Lagrange point for that body
Oh wow. Wow! I'm going to have to use that.

...Does the capability of the stabilization module matter? The post doesn't seem to say it does, so I'm thinking the small stabilizer module would be the best choice there...
« Last Edit: June 16, 2020, 11:39:51 AM by Ulzgoroth »
 

Offline AdmiralBaldo

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #88 on: June 16, 2020, 11:55:46 AM »
Quote from: skoormit link=topic=11545. msg137260#msg137260 date=1592323556
Quote from: AdmiralBaldo link=topic=11545. msg137225#msg137225 date=1592295737
What does "LG-time" stand for in the system display menu?

It is the time needed (in years) to stabilize the Lagrange point for that body

Ahhh, had no idea that was a thing, thanks :)

Quote from: davidb86 link=topic=11545. msg137261#msg137261 date=1592323656
Sorry I misunderstood your request context

Don't worry about it, looking back on it I was pretty vague :)
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #89 on: June 16, 2020, 02:21:24 PM »
What does "LG-time" stand for in the system display menu?

It is the time needed (in years) to stabilize the Lagrange point for that body
Oh wow. Wow! I'm going to have to use that.

...Does the capability of the stabilization module matter? The post doesn't seem to say it does, so I'm thinking the small stabilizer module would be the best choice there...

I'm using the small module in my current game, and the time required matches the displayed LG-time (adjusted for commander Production bonus).
It could be that the bigger modules provide a proportional discount.