Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 358180 times)

0 Members and 1 Guest are viewing this topic.

Offline mostly_harmless

  • Petty Officer
  • **
  • Posts: 19
  • Thanked: 3 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #645 on: November 16, 2020, 01:07:19 AM »
Hi,

The Union finds itself outnumbered 20:1 by a hostile alien race that also has a tech lead.
During an early skirmish an enemy destroyer escort was successfully boarded, captured and subsequently towed back to earth for refit.
It is the fastest and best armored ship in the fleet, so the brass in charge of operations is loath to have it being picked apart by the tech teams to help with research.

I am really torn whether to get the ship scrapped for components, to subsequently scrap them for potential tech gain.
In your experience, is it worth it? And what is the precise process? A tech boost to propulsion tech would be really welcome.  (Playing on 25% research speed).

Thanks.

Regards
Thomas
 

Offline Black

  • Gold Supporter
  • Rear Admiral
  • *****
  • B
  • Posts: 868
  • Thanked: 218 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
    2024 Supporter 2024 Supporter : Donate for 2024
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #646 on: November 16, 2020, 02:39:50 AM »
Well, it is only one ship and your opponent have more of them most likely and can build new ones as well. As such if they decide to go on offensive, one ship will most likely not change the outcome. So I would go for scraping, so you can get better tech for all your ships.
 

Offline vorpal+5

  • Commodore
  • **********
  • Posts: 627
  • Thanked: 127 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #647 on: November 16, 2020, 05:48:31 AM »
The infamous "I understand not much how refueling work in C#" issue is now striking me in turn, after so many  ;D

I have a mini-tanker in the same exact location as a stranded fleet. She has fuel, has a refueling system, is checked as being a tanker, is set to refuel own fleet.
I pass the order "Join and refuel target fleet"

She join. She does not refuel. ??
 

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1704
  • Thanked: 599 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #648 on: November 16, 2020, 05:55:20 AM »
The infamous "I understand not much how refueling work in C#" issue is now striking me in turn, after so many  ;D

I have a mini-tanker in the same exact location as a stranded fleet. She has fuel, has a refueling system, is checked as being a tanker, is set to refuel own fleet.
I pass the order "Join and refuel target fleet"

She join. She does not refuel. ??

Refueling is not instantaneous, when you gave it the command what it did was that it joined the target fleet. Now what SHOULD happen is that since its set to refuel its own fleet, it will automatically, over time refuel its parent fleet. If the fleet is not moving you should notice ships getting refueled one by one, draining from the tanker.

In the case of movement, if you have not researched underway replenishment, nothing will happen. If you have done this the tanker will refuel at a %rate dependent on what level of underway replenishment you have research.
The problem is that when moving, your tanker may be refueling at a rate that is slower than the fuel consumption rate of the fleet, making it look like no refueling is happening.
 

Offline vorpal+5

  • Commodore
  • **********
  • Posts: 627
  • Thanked: 127 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #649 on: November 16, 2020, 06:32:42 AM »
Right it works, sorry for the false alarm!  ;D

How can you tell to only give some fuel to a given ship?
« Last Edit: November 16, 2020, 06:35:13 AM by vorpal+5 »
 

Offline db48x

  • Commodore
  • **********
  • d
  • Posts: 641
  • Thanked: 200 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #650 on: November 16, 2020, 08:55:47 AM »
How can you tell to only give some fuel to a given ship?

You have to micromanage it by juggling ships in and out of the same fleet as the tanker.
 
The following users thanked this post: vorpal+5

Offline chrislocke2000

  • Captain
  • **********
  • c
  • Posts: 544
  • Thanked: 39 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #651 on: November 16, 2020, 10:44:44 AM »
Just having my first go at using boarding and trying to work out an optimal force to do the combat. Do people bother setting up boarding units with HQs and Logistics or just go for as many grunts as possible?
 

Offline Black

  • Gold Supporter
  • Rear Admiral
  • *****
  • B
  • Posts: 868
  • Thanked: 218 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2022 Supporter 2022 Supporter : Donate for 2022
    2023 Supporter 2023 Supporter : Donate for 2023
    2024 Supporter 2024 Supporter : Donate for 2024
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #652 on: November 16, 2020, 12:16:09 PM »
Just having my first go at using boarding and trying to work out an optimal force to do the combat. Do people bother setting up boarding units with HQs and Logistics or just go for as many grunts as possible?

HQ yes, commanding officer will provide bonus to the formation. Supplies are not necessary, if you only use the troops for boarding, as the boarding combat is much shorter than planetary combat.
 

Offline mostly_harmless

  • Petty Officer
  • **
  • Posts: 19
  • Thanked: 3 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #653 on: November 16, 2020, 01:31:58 PM »
Quote from: chrislocke2000 link=topic=11545. msg143061#msg143061 date=1605545084
Just having my first go at using boarding and trying to work out an optimal force to do the combat.  Do people bother setting up boarding units with HQs and Logistics or just go for as many grunts as possible?

Boarding craft capacity is the limiting factor obviously.  Grunts with best armor and boarding capabilities.  And I add a couple of HQ units for redundancy.
I shoot the enemy craft until the velocity drops to 0 and then send in the fast attack shuttle. 
I learned to have a supply ship, a tanker and a combat tug nearby to get the captured vessel out of harms way as fast as possible.

Thomas
 

Offline Andrew

  • Registered
  • Commodore
  • **********
  • Posts: 694
  • Thanked: 123 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #654 on: November 16, 2020, 06:09:54 PM »
The biggest problem I have had in capturing ships is that if there are multiple enemy ships any you have not captured will open fire on the one you capture often destroying it. So ideally you need to disable their weapons or capture them all at the same time.
 

Offline vorpal+5

  • Commodore
  • **********
  • Posts: 627
  • Thanked: 127 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #655 on: November 17, 2020, 03:02:18 AM »
I'm intrigued by a spending of 584 duranium listed as maintenance in the economics tab. Maintenance of what exactly? I have in orbit only one freighter and 6 fighters and they have their own value for maintenance.
 

Offline chrislocke2000

  • Captain
  • **********
  • c
  • Posts: 544
  • Thanked: 39 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #656 on: November 17, 2020, 06:10:36 AM »
Thanks all for the tips on boarding combat.

A separate question on using fighters. I have created a number of flights and used the land on and assign command to assign them to individual carriers. Post combat I've then given them land on carrier and form a sub fleet command. They duly refuel and reload ordnance but I've notice they don't appear to draw on the msp in the carrier to restock that. Am I missing a command or a required tech to enable that to happen?
 

Offline TheTalkingMeowth

  • Captain
  • **********
  • T
  • Posts: 494
  • Thanked: 203 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #657 on: November 17, 2020, 10:40:19 AM »
I'm intrigued by a spending of 584 duranium listed as maintenance in the economics tab. Maintenance of what exactly? I have in orbit only one freighter and 6 fighters and they have their own value for maintenance.

The maintenance column on the mining tab shows the resources going into manufacturing MSP, which in C# is done by maintenance facilities. It's a 2:1:2 ratio of duranium, uridium, and gallicite IIRC.

Thanks all for the tips on boarding combat.

A separate question on using fighters. I have created a number of flights and used the land on and assign command to assign them to individual carriers. Post combat I've then given them land on carrier and form a sub fleet command. They duly refuel and reload ordnance but I've notice they don't appear to draw on the msp in the carrier to restock that. Am I missing a command or a required tech to enable that to happen?

I'm pretty sure hangars can't transfer MSP. If you need to restock the fighters, you need a ship flagged as a supply ship with a shuttle bay and have to do the transfer like you would for a normal ship.
 
The following users thanked this post: vorpal+5

Offline Borealis4x

  • Commodore
  • **********
  • Posts: 717
  • Thanked: 141 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #658 on: November 17, 2020, 02:17:29 PM »
How do I stop getting notified of new posts to threads I've responded to? I haven't set the thread to notify but every thread I post in still pops up in 'Show new replied to your posts' whenever someone leaves a new comment.
 

Offline vorpal+5

  • Commodore
  • **********
  • Posts: 627
  • Thanked: 127 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #659 on: November 18, 2020, 06:44:13 AM »
I'm trying to create an empty fleet in orbit of Mars for the SY there, but I don't find an option, I can only create empty fleets in orbit of Earth.

Is there not a kind of catch 22 for Academy Commandant? I would like Scientists in Sensor, but to increase the chance to get them, I would need at least one scientist in sensor as the commandant, but I have none ...