1 - Do unturreted weapons on ships with no engines have essentially 0% chance to hit? I know the game uses the tracking speed of either the weapon or the firecontrol, but how does this translate to stations? Wanted to put some Particle Beams on orbital defence platforms...
2 - How efficient is NPR colonization? I have recently given much thought to this. Expansion is the name of the game in Aurora. Multiple relatively small, specialized colonies of around 60 million pop have served me well. This does require lots of infrastructure and shipping capacity. Does the AI colonize in similar ways? How does it work? Worried about playing too well and leaving the AIs behind...
3 - How do I engage in diplomacy with NPRs, again? Built a small diplomacy ship, commercial, masses around 4000 tons, wanted to post it on the NPR homeworld and start racking the diplo points. They didn't blow it up, but immediately demanded that I leave as soon as it showed up on sensors. I'm sure I had nothing else in the system.
4 - Is it better to expand shipyard capacity first and then add slipways or add slipways then expand capacity? I would think it'd be easier to build the slips first then expand them all simultaneously instead of making a giant slip and then building another one just like it from scratch.
Edit:
5 - How does refuelling within a taskgroup work? Put a tanker in a TG alongside some colonyships, hoping they would refuel automatically but they just don't. They don't just stop in deep space to do it if need be; don't perform underway refueling; they don't even refuel during the load-unload period in orbit of planets. Tanker was set to "Refuel Own Fleet". Not even using the order to "Refuel From Own Tankers", works.