Author Topic: The Suns Never Set - Comments Thread  (Read 628 times)

0 Members and 1 Guest are viewing this topic.

Online Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10665
  • Thanked: 14185 times
    • http://www.starfireassistant.com
The Suns Never Set - Comments Thread
« on: September 02, 2021, 08:42:14 AM »
Please post any comments in this thread.
 
The following users thanked this post: Neophyte

Online nuclearslurpee

  • Vice Admiral
  • **********
  • Posts: 1300
  • Thanked: 841 times
  • Radioactive frozen beverage.
Re: The Suns Never Set - Comments Thread
« Reply #1 on: September 02, 2021, 12:42:54 PM »
Excellent, a right proper British Empire AAR. I expect nothing but the finest in nationalistic fervor, imperialist boot-heels, and of course light refreshments.

In honor of this I feel obligated to re-post the following terrible photoshop for the amusement of all:



Interesting setup with the two different ASMs this early. Personally I'd love to see what could be done with box launchers/VLS on the larger ships, but given the era and more importantly the complete lack of other player-controlled races that would be a bit silly of an idea in this AAR. Maybe in the next one!

Looks like the commander rank for the Astraea class might be a misclick, by the way.  ;)

Quote
The geological survey was very disappointing with no suitable mining sites. Mars, Mercury, Earth’s moon and the Galilean moons of Jupiter were all entirely devoid of mineral deposits.

From a reader perspective - excellent! A strong early economic motivation to expand rapidly out of Sol makes for an entertaining read.

Loving the introduction of ASW to deal with the Corsair incursions. Another different tactic, even compared to the last WH40K campaign, and we shall get to see how effective it might be.

Establishment of good relations with the Space French Beershebae is an interesting and contrasting development. With the requests to honor territory well-received, this could be the beginning of a strong alliance, or an opportunity to expand the Empire, depending on the temperament of our British protagonists.

I will admit an interest in seeing how the British Army is developing in the TN era, obviously the Royal Navy is first and foremost but the Army cannot be neglected given the dangerous forces which lie in wait...
 
The following users thanked this post: Warer, Migi

Offline Drakale

  • Chief Petty Officer
  • ***
  • D
  • Posts: 42
  • Thanked: 15 times
Re: The Suns Never Set - Comments Thread
« Reply #2 on: September 02, 2021, 02:23:11 PM »
Are diplomatic station/ships being considered neutral in contested territory a new addition or was that always the case? I had no idea you could do that without eventually getting a nice nuclear welcome gift from the aliens.

Very cool start of the campaign, I like this new iteration of the raiders better already.
 

Online Black

  • Gold Supporter
  • Commodore
  • *****
  • B
  • Posts: 750
  • Thanked: 162 times
  • 2021 Supporter 2021 Supporter : Donate for 2021
    2020 Supporter 2020 Supporter : Donate for 2020
    Gold Supporter Gold Supporter : Support the forums with a Gold subscription
Re: The Suns Never Set - Comments Thread
« Reply #3 on: September 02, 2021, 02:30:51 PM »
My favorite theme from Steve, British Empire in space. :) Looking forward to next part! Unfortunate, that Sol is void of resources, but it will provide more action as the Empire will have to be aggressive with expansion. I am curious how well will Empire fare with all missile armament.

I like the new approach to Corsairs and their aggressive move to attack in Sol. Fate of the HMS Apollo and HMS Thetis shows that armed survey ships might be better idea in 2.0 than in earlier versions and that makes me happy as that is how I prefer to build my survey ships.

Interesting setup with the two different ASMs this early. Personally I'd love to see what could be done with box launchers/VLS on the larger ships, but given the era and more importantly the complete lack of other player-controlled races that would be a bit silly of an idea in this AAR. Maybe in the next one!

NATO vs USSR would be excellent theme for VLS/Box launchers, coincidentally my second favorite from the VB6 past. :) Maybe for version 2.1. ?
 
The following users thanked this post: papent

Online Steve Walmsley (OP)

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 10665
  • Thanked: 14185 times
    • http://www.starfireassistant.com
Re: The Suns Never Set - Comments Thread
« Reply #4 on: September 02, 2021, 05:39:25 PM »
Are diplomatic station/ships being considered neutral in contested territory a new addition or was that always the case? I had no idea you could do that without eventually getting a nice nuclear welcome gift from the aliens.

Very cool start of the campaign, I like this new iteration of the raiders better already.

Its always been the case, but there was a bug in earlier versions that caused the aliens to issue warnings, even though diplomatic status was unaffected.
 

Offline Warer

  • Warrant Officer, Class 1
  • *****
  • Posts: 94
  • Thanked: 37 times
Re: The Suns Never Set - Comments Thread
« Reply #5 on: September 02, 2021, 05:48:12 PM »
, and of course light refreshments.
BritCo might have to jump dimensions to break into more friendly markets indeed~

Great to finally have another Steve AAR!
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 133 times
  • ...it's so simple an idiot could have devised it..
Re: The Suns Never Set - Comments Thread
« Reply #6 on: September 03, 2021, 08:33:07 AM »
, and of course light refreshments.
BritCo might have to jump dimensions to break into more friendly markets indeed~

Great to finally have another Steve AAR!
Trading tea to alien empires for fun and profit.
Technically a recreational drug, if the Xenos demand it but their government deems it illegal it is our duty to ensure the finest quality product is sent to our poor suffering Alien friends.
Perhaps an intergalactic tea war shall ensue, who knows.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
The following users thanked this post: Warer

Offline Neophyte

  • Gold Supporter
  • Warrant Officer, Class 2
  • *****
  • Posts: 53
  • Thanked: 15 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: The Suns Never Set - Comments Thread
« Reply #7 on: September 03, 2021, 08:42:53 AM »
Aw yiss a new AAR!

I think it's funny how close the Darwin's Star side is due to the jump points, making systems three hops take less time to get to than any of the neighboring Sol systems.

"Hullo Charles, where are you off to?
"Ah Percy me old bean! Just popping 'round to Argos Colony to get a new hoverperambulator for the missus.  Back in time for supper at the club tonight!"
"Jolly good, see you then!"
 
The following users thanked this post: unkfester

Online nuclearslurpee

  • Vice Admiral
  • **********
  • Posts: 1300
  • Thanked: 841 times
  • Radioactive frozen beverage.
Re: The Suns Never Set - Comments Thread
« Reply #8 on: September 03, 2021, 11:28:30 AM »
Trading tea to alien empires for fun and profit.
Technically a recreational drug, if the Xenos demand it but their government deems it illegal it is our duty to ensure the finest quality product is sent to our poor suffering Alien friends.
Perhaps an intergalactic tea war shall ensue, who knows.

We need treaty ports in Aurora, @Steve plz
 
The following users thanked this post: El Pip, BAGrimm, Warer

Offline Migi

  • Commander
  • *********
  • Posts: 300
  • Thanked: 95 times
Re: The Suns Never Set - Comments Thread
« Reply #9 on: September 08, 2021, 05:29:57 PM »
Losing 25% of your survey fleet in 2 years is pretty bad for your ability to expand, the fact that you replaced them only hides the cost.

However as you are (thus far) using missile ships against beam ships, you could make an armed version of the Apollo by ripping out the survey sensors and jump drive and filling the hole with missile launchers.
Alternatively I was wondering how much hanger space you could get from the above and carry some Havock class destroyers with you?