Bookmarks Menu
- Abandon Overhaul
- Academy Commandants
- Academy Commandant Display
- Academy Training Rates
- Adding Your Own Commander Name Themes
- Adding Your Own Naming Themes
- Additional Conventional Systems
- Admin Commands
- Admin Command Required Ranks
- ! Aether Gate Disruption
- Aether Raiders
- Aether Rifts
- AI Ground Offensives
- AI Threat Assessment Changes
- Alien Artifacts
- Alien Classes Text Summary
- Alien Ground Unit Intelligence
- Alien Weapon Detection
- Ancient Constructs
- Armour Damage Templates
- Armour Repair in Hangars
- Assign New Labs
- Assign # Weapons
- Assigned Mothership Display
- Assignment of Ships to Populations
- Auto Refit Tasks
- Auto-Assignment of Naval Commanders
- Automated Assignment for Colony Governors
- Automated Assignment for Naval Admin Commands
- Automated Hangar Resupply
- Automated Medal Awards
- Automated Parasite Assignment
- Automated Refuel Option for Colonies
- Automatic Bridge
- Automatic Pop Selection from Galactic Map
- Automatic Research
- Avoidance of Closed Universe
- Base Ground Combat Rules
- Battlestar Greek Commander Name Theme
- Black Holes
- Boarding Combat
- Cargo Holds Required
- Cargo Shuttle Bays
- Cargo Transfers
- Carrier Operations Bonus
- Cease Fire All Ships
- Chance of Ruins
- Change Scientist Research Field
- Change to Maintenance Facility Cost
- Changes to Commercial Hangar Repairs
- Changes to Crew Training / Fleet Training
- Civilian Contracts
- Civilian Destinations
- Civilian Mining Colonies
- Civilian Movement Restrictions
- Civilian Movement of Installations
- Civilian Repairs
- Civilian Trade
- Class Default Ground Forces
- Class Design Highlighting
- Cloaks and Combat
- Colony Cost
- Colony Cost of Comets
- Colony Cost Projection
- Colony Governors
- Collateral Damage 1.00
- Collateral Damage 1.14
- Combat Capabilities vs Planetary Terrain
- Combat Comparison
- Combat Reports
- Combination Orders
- Command & Control Rules
- Commander Assignment Priority
- Commander Bonuses
- Commander Careers
- Commander Name Themes
- Commercial Hangars
- Commercial Jumps
- Commercial Magazines
- Communication Attempts
- Component Development Cost Changes
- Contacts as Move Destination
- Constellation Names
- Continual Capacity Upgrade Target
- Conventional Armour
- Conventional Industry
- Conventional Start
- Copy and Update Template
- Create Habitable System
- Create New Lagrange Points
- Creating Formations from Elements
- Crew Grade
- Crew Morale
- Customise NPRs 1
- Customised NPRs 2
- Cycle Previous Locations
- Damage Control
- Decontamination
- ! Decoy Missiles
- Deep Space Populations
- Default Movement Actions
- Delete Empty Colonies
- Deployment Exceeded Condition
- Deployment, Overcrowding, Under-manning and Life Support Failures
- Designated Targets
- Detailed Combat Events
- Detecting Engine Type
- Distance Measuring
- Distance Travelled
- Dominant Terrain Change
- Dust Mechanics
- Earth Death Spiral
- Eccentric Orbits
- ECCM Change
- Electronic Intelligence Gathering
- Electronic Warfare Changes (updated)
- Engine HTK
- Engine Size and Fuel Consumption
- Engine Technology Naming
- Engine Technology Progression
- Empire Mining Production
- Escort Orders
- Events for All Player Races on Tactical Map
- Expanded Refit Costs
- Export Event Colours
- Export Medals
- Faster Save
- Fighter Pods and Fighter Pod Bays
- Final Defensive Fire Changes
- Fire At Will
- Fire Delay
- Fire Delay for Point Defence
- Fleet Active Sensor Button
- Fleet Deletion
- Fleet Distance and Time
- Fleet Escort Orders
- Fleet Interception Interrupt
- Fleet Maximum Speed
- Fleet Movement Auto Route
- Fleet Order Templates
- Fleet Point Defence Summary
- Fleet Raise Shields Button
- Fleet Training
- Fleet Window UI Additions
- Fleets as Text
- Flight Crew Berths
- Forced Labour Camps
- Fractional Capacitors
- Fractional Missile Warheads
- Fuel Storage Costs
- Future Tech for Prototypes
- Galactic Map Restricted Distance
- Gas Giant Effects
- Gauss Cannon Research Changes
- Genetic Modification
- Genetic Modification Centre
- Genetically Enhanced Soldiers
- Governors
- Change to Governor Assignment for Populations
- Greenhouse Gas and Dust Mechanics
- Ground Combat Events
- Ground Combat Hostile Force Intelligence
- ! Ground Combat Research Costs
- Ground Combat Rules
- Ground Commander Bonuses
- Ground Construction Change
- Ground Force Fortification
- Ground Force Logistics
- Ground Forces Construction Complex
- Ground Forces Detection
- Ground Force Organizations
- Ground Forces Replacements
- Ground Forces Text Summary
- Ground Formation Bonuses
- Ground Formation Element Transfer UI
- Ground Support Bonus
- Ground Support Fighters
- Ground-based AA Fire
- Ground-based Geological Survey
- Ground-based Xenoarchaeology
- Group Contacts
- Grouping Wrecks
- Highlighted Civilian Mining Colonies
- Hostility Modifier
- Hot Keys
- Hull Numbers
- Human NPRs
- Hydrosphere Changes
- Import Event Colours
- Installations without Required Tech
- Instant Build to Carriers
- Instant Build Naming
- Instant Build Parasites
- Instant Build Ship Class Templates
- Interrogation of Survivors
- Interrupts for Active Weapons
- Jump Drive Changes
- Jump Drive Size Requirements
- Jump Point Stabilisation
- Jump Point Transit Shock
- Jump Shock
- Known Stars Changes 1
- Known Stars Update 2
- Lagrange Points for Moons
- Largest Planet Selected
- ! Laser Warheads
- Launch All
- Launch Ready Ordnance
- Land on Assigned Mothership as Sub-Fleet
- Linked Windows
- Limited Research Administration
- Load & Unload Cargo
- Load All Minerals Until Full
- Load Assigned Ground Templates
- Logistics Bonus
- Logistics Reports
- Logistics and Cargo Handling
- Logistics and Ground Combat Research
- Lost Contacts
- Loss of Cargo
- Low Gravity Infrastructure
- Maintenance Locations View
- Maintenance Storage Bays
- Manual Medal Awards
- Manufacturing Sector
- Mass Modifier for Jump Points
- Maximum Engine Power Modifier
- Maximum Wealth Balance
- Medal Import
- Military Restricted Jump Points
- Mineral Search Flag
- Mineral Search Window
- Minerals for Maintenance Supplies
- Minimum AMM Range
- Minimum Fuel and Supply
- Minimum Jump Engine Size
- Minimum Player Systems for Spoilers
- Mining Company Names
- Minor Races
- Miscellaneous Components
- Missile Decoys
- Missile Engines Integrated into Missile Design
- ! New Missile Guidance Options
- Missile Launch Detection
- Mobile Repair Bays
- Move Fleet to Waypoint
- Multiple Warhead Missiles
- Multiple Window Instances
- Multiple Window Option
- Naming Options for Ships
- Naming Themes
- Naval Bombardment of Ground Forces in Naval Combat Phase
- Naval Organization