View full version: The Academy
  1. Operational Mineral Requirements
  2. Static vs non static units
  3. Maintenace facility can they only maintain?
  4. Mineral Mining
  5. Fighter Maintenance
  6. Jump Point Stabilization?
  7. Missile range
  8. Game Mechanics Question: Rank, Promotion, Medals
  9. Multiple windows open?
  10. Game Mechanics Question: Sensor Resolution
  11. Spaceports and refueling stations
  12. Civilian expansion beyond the home system
  13. Unwanted colonists
  14. C# Trade Goods
  15. Dumb question - New game setup: no NPR
  16. State of diplomacy and Espionage
  17. Exceeding Deployment Time
  18. Is it possible to transfer maintenance supplies between two ships in a fleet
  19. Stuck on 5second turns
  20. Does the player "compete" with Civilians?
  21. Tractor beams
  22. Interrupts
  23. UI Question
  24. C# 1.6.3 Captured ship and alien life pods
  25. How to assign targets in C#
  26. Can’t transport (automine)
  27. Refiting ship
  28. Carrier operations
  29. PSA: You can move multiple ships in the naval organizations window
  30. Drones
  31. Tutorial C# Aurora
  32. Rules question
  33. Mine Failure
  34. Ordnance stockpile
  35. Quick Engine Power Conversions
  36. Abandoning overhaul while away from a planet?
  37. CIWS
  38. Colonization: What to Prioritize, When to Start, Build order?
  39. Officer Retirement
  40. Must read AAR for a newbie
  41. Ship Building Lore question
  42. Industrial Zones and Sectors
  43. Newbie questions detected!
  44. System detection and tiny AMM questions
  45. Multi-faction multi-system game
  46. Beam Fire Control Maximum Range
  47. PD targetting selection comments
  48. Time bubble button
  49. So I met my first NPR...
  50. Multiple NPRs generated in one system?