View full version: The Academy
  1. Can't find NPR
  2. question about box launchers
  3. Tugs, shore leave, comets
  4. Control of a large fleet (or just a bunch of fighters)
  5. How to fire individual missiles from multiple loaded tubes?
  6. Flight crew berths?
  7. Newbie questions: CIWS and missile sensors
  8. fleet doesn't refuel with own tankers
  9. Civilian Fuel Harvesters
  10. Wich Tutorial?
  11. Jump Tenders
  12. Issues with auto assignments
  13. Unassigning a commander
  14. Help with NPR themes
  15. Influencing or setting inter-NPR relationships
  16. Does ship ECM reduce range of passive/active sensors on missiles?
  17. Commanders
  18. (NEWBIE PLAYER) Error Message
  19. Newbie question
  20. Conditional orders, non-parasites and parent fleets, what went wrong?
  21. Running them down...How?
  22. Shipping Lines
  23. Missile target hidding in hangar
  24. NPR visits
  25. Spacetime bubble: wiki says it's there, but I don't see it.
  26. Gauss turrets that won't fire (since I doubt it's a bug, I'll ask here first)
  27. Invading moon held by spoilers
  28. Missile initiative
  29. Interstellar Civilian Contracts?
  30. Damage of laser according to its callibre
  31. Scrapping in empty but retooling shipyard
  32. Load scientist into ship
  33. What are luxury liners good for?
  34. Twice about missile design screen
  35. Crew grade of commercial ships
  36. Geosurvey from unknown systems
  37. Using friendly jump tenders
  38. Max Tracking Time Bonus vs Missiles
  39. Jump drives on large carriers
  40. SMing of shipyard retooling
  41. Slow crew training
  42. POW's
  43. How do I create an alien start?
  44. Civilian Mining Complex and body types
  45. HELP (Or should I say Ndihmë)
  46. Survey location point cost
  47. Question regarding Missile Fire Controls.
  48. Maintenance Clock going up during overhaul
  49. Task Force Staff and Table of Organization + Doctrine Tips Tutorial
  50. Irrelevant research