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C# Aurora
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C# Suggestions
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Engine and Reactor Names
Power output on power plant design screen
Move to next system requiring geo/grav survey
Better Unrest Mechanics
Planetary Shield Units, like STOs, but with shields.
Player-Controlled Shipping Network
Automation/Advanced Computing Techline
Planetart Power
RE: Self-Jump Drives, Compact Jump Drives
Custom Gamemaster Weapons / Armor for Ground Units
Vertical & Orbital Envelopment Ground Support Missions
Improved Passive Defences
Viewing Ground Forces from the Colony Window
Some QoL suggestions for Ground Units
Thoughts about Hospital installation
When can we get the 64-bit version of C#?
Naming all academys
Proposal for New Event Types
All kinds of exotic alien life
Biology Tech Additions
Small Refueling System
Limit/Max Maintenance Stockpile Setting
Real-World Next-Gen Tech Suggestions
Carrier Operations/Interface Suggestion thread
Refit cost warnings?
Giving ships etc
if (<CONDTION>) then GOTO <LINE X> in fleet movement
Misc Installations
Civilian carrying capacity indicator
Display accuracy vs faster targets
Granular Auto Assign
Map distance
Pulse Wave Microwave for anti-salvo
Minor Request - Additional Medal Conditions
Medal Coding Question
Tidal Lock
Tag for enabling/disabling civilian delivery of infrastructure and colonists
Suggestion: Add Cloning Vats tech
Freedom of Choice - Manually assign rank requirement for Admin. Commands
View Technology window - Improvements
Ship notification - why not systematically includes the fleet for reference?
Civilian economy
Order templates should be additive
Periodical auto-saves
Give Player Controll Over Civilian Space Sector
Add x tons of Capacity
Ship visuals idea/suggestion
Traffic control
Forced Labour Mechanic
Diplomatic relations points should be reciprocal
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