Posted by: Michael Sandy
« on: November 11, 2017, 09:29:07 PM »Spinal weapons give you bigger and slower weapons. You don't have enough firecontrol range to fully exploit it. The main advantage of a really big weapon is actually the shock damage it does, because the DPS is typically lower.
For the highest dps, you should go for the caliber that can hit out to the furthest extent of your fire control, with either a 5 second rate of fire or a 10 second rate of fire.
Spinals might have a niche application for a ship that fights in a nebula, where the shock damage would be a bigger factor because no need to batter through shields. Or possibly as a jump point assault/defense ship, where the combat may start at close range, and the initial shot is more important than sustained damage.
For boarding ships, you want them to be a minimum of 10x as fast as the target ship (or was it 6?) to have most of your troops survive boarding. Also, it would be nice if the boarding ship could survive 5 seconds of point blank fire, so if the target had any active weapons left, it could drop off the boarders and then run away.
You also want ships that can rapidly retrieve your boarding marines. You can have commercial designs for them.
For the highest dps, you should go for the caliber that can hit out to the furthest extent of your fire control, with either a 5 second rate of fire or a 10 second rate of fire.
Spinals might have a niche application for a ship that fights in a nebula, where the shock damage would be a bigger factor because no need to batter through shields. Or possibly as a jump point assault/defense ship, where the combat may start at close range, and the initial shot is more important than sustained damage.
For boarding ships, you want them to be a minimum of 10x as fast as the target ship (or was it 6?) to have most of your troops survive boarding. Also, it would be nice if the boarding ship could survive 5 seconds of point blank fire, so if the target had any active weapons left, it could drop off the boarders and then run away.
You also want ships that can rapidly retrieve your boarding marines. You can have commercial designs for them.