Posted by: misanthropope
« on: June 22, 2019, 09:23:22 PM »i spend too much non-recreational time staring at a screen these days to try to parse through the formulae you posted, even though that is the kind of thing that generally appeals to me. i suspect the optimization criterion i mooted doesn't admit a closed analytical form.
you're absolutely right about cost not being squared; i merged a condition from another type of game into the idea i was trying to express (where speed is essentially fixed, as in aurora's forerunner starfire, you want to optimize offense*defense/cost^2 so as to not want to duct tape two small ships together in order to improve them).
as well, using "mission tonnage" was not just vague but misleading. it's value of the mission package, not the tonnage. generally to simplify analysis i will design a ship, and look at only the hull, engineering, quarters, and propulsion in terms of "cost per (free tonnage*kkps)" and then hash out the mission package in a subsequent step.
obviously im putting forward a plan that is highly sensitive to subjective inputs.
what can i say? the entire field of finance operates the same way. the alternative is "a solution that is neat, simple, and wrong."
you're absolutely right about cost not being squared; i merged a condition from another type of game into the idea i was trying to express (where speed is essentially fixed, as in aurora's forerunner starfire, you want to optimize offense*defense/cost^2 so as to not want to duct tape two small ships together in order to improve them).
as well, using "mission tonnage" was not just vague but misleading. it's value of the mission package, not the tonnage. generally to simplify analysis i will design a ship, and look at only the hull, engineering, quarters, and propulsion in terms of "cost per (free tonnage*kkps)" and then hash out the mission package in a subsequent step.
obviously im putting forward a plan that is highly sensitive to subjective inputs.
what can i say? the entire field of finance operates the same way. the alternative is "a solution that is neat, simple, and wrong."