Posted by: Hazard
« on: July 01, 2019, 04:52:05 PM »Just saying, if all you need is combat data you can do some SM shenanigans to spawn them in.
So much time spent writing all the backgrounds and stuff, but maybe the setup can be reused again at some other point. Regardless your AAR:s are always good reads so not wasted effort by any means.. just wish they went on longer.
Another C# test campaign comes to an end
Due to the recent updates to C# Aurora, I've decided to start a new campaign. Aftermath was very useful in finding a number of key bugs and identifying areas of improvement but I would like to see the automated medals, etc. functioning from the start.
Also, I need a campaign where I can get into some fights relatively quickly (like The Suns Never Set), especially for ground combat, so I have created a new campaign that should make that much more likely.
I mean, hostile AIs will likely just blast your ships to pieces anyway.
I very much hope that isn't a given. The racial strategy AI (or whatever it's called) should think hard about whether it's worth causing a further diplomatic incident by killing small, apparently unarmed ships.
On the other hand, if they find such a thing it should itself count as a diplomatic incident. But if they judge you as being a powerful enough empire it's not worth risking a war...
I hope the diplomacy system involves the ability to do things like register diplomatic protests, possibly even trade sanctions, etc. different ways to diplomatically handle and register conflict without resorting immediately to shooting.
I mean, hostile AIs will likely just blast your ships to pieces anyway.
I wonder if there is any reason shields wouldn't work as a ground defense mechanic? Sort of like Star Wars, where shields make planetary bombardments more difficult and thus force ground engagements aka Hoth. Only on a unit level, rather than something that covers an entire planet, and of sufficient cost/tech level so as not to make it a cheap defense. I imagine a large, expensive 'module' that you could give certain units, but at the cost that its bulk makes them less maneuverable or something...
With those stats, armoured drop-ships to land troops under fire are seeming a lot more enticing.
I dunno, I was actually kind of disappointed when I realized just how easily shielded warships or ones with a small range advantage could bombard down defenses (MSP are cheap). Though it would admittedly still cause lots of dust and collateral damage, it made it pretty clear to me that ground troops alone will barely slow down an enemy that doesn't care about glassing the planet.
One thing to bear in mind is that ground-based fire controls have a 25% range advantage, so you need have a decent tech advantage. By the time the attacker has 20cm far ultraviolet lasers, the defenders will have much better weapons than the current particle beams.
With those stats, armoured drop-ships to land troops under fire are seeming a lot more enticing.
I dunno, I was actually kind of disappointed when I realized just how easily shielded warships or ones with a small range advantage could bombard down defenses (MSP are cheap). Though it would admittedly still cause lots of dust and collateral damage, it made it pretty clear to me that ground troops alone will barely slow down an enemy that doesn't care about glassing the planet.
...I realized just how easily shielded warships or ones with a small range advantage could bombard down defenses (MSP are cheap).
With those stats, armoured drop-ships to land troops under fire are seeming a lot more enticing.