Posted by: xenoscepter
« on: August 25, 2019, 11:40:27 PM »Galaxy-Class:
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Galaxy-Class Colony Carrier 10,000 tons 210 Crew 890.5 BP TCS 200 TH 50 EM 0
250 km/s Armour 2-41 Shields 0-0 Sensors 6/6/0/0 Damage Control Rating 32 PPV 0
Maint Life 18.43 Years MSP 1651 AFR 68% IFR 0.9% 1YR 9 5YR 138 Max Repair 25 MSP
Intended Deployment Time: 24 months Flight Crew Berths 32
Hangar Deck Capacity 2500 tons Cryogenic Berths 10000 Cargo Handling Multiplier 25
Principality Wrightworks HP25-50NT Starship Drive (1) Power 50 Fuel Use 6.07% Signature 50 Exp 4%
Fuel Capacity 50,000 Litres Range 14.8 billion km (686 days at full power)
Principality Wrightworks Model 610-0 Active Sensor Core (1) GPS 120 Range 1.9m km Resolution 10
Principality Wrightworks Model 6100-0 Active Sensor Core (1) GPS 1200 Range 6.0m km Resolution 100
Principality Wrightworks Model 126-0TH Passive Sensor Core (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Principality Wrightworks Model 126-0EM Passive Sensor Core (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
Strike Group
5x Stardust Colony Ship Speed: 1500 km/s Size: 10
This design is classed as a Military Vessel for maintenance purposes
Stardust-Class Colony Ship:
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Stardust-Class Colony Ship 500 tons 6 Crew 45 BP TCS 10 TH 15 EM 0
1500 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 3.12 Years MSP 6 AFR 20% IFR 0.3% 1YR 1 5YR 14 Max Repair 7.5 MSP
Intended Deployment Time: 3 months Spare Berths 0
Cryogenic Berths 1000
Principality Wrightworks HP3-15NT Starship Drive (1) Power 15 Fuel Use 77.6% Signature 15 Exp 10%
Fuel Capacity 30,000 Litres Range 13.9 billion km (107 days at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
--- These ships are a refinement of my Kangaroo-Class Colony Carrier and Joey-Class Colony Ship, which were designed back before I had ever played even a single turn of Aurora 4x. Here are the originals, for comparison. I like to see how far I've come from time to time, and I'd thought I'd share these re-vamped versions that I'm currently using. I quite like them, and some folks on the OP that these are from thought it was a neat idea too, so I'd figured it'd be nice to share. Keep in mind that the Galaxy-Class and it's Stardust-Class Parasites are built at Nuclear Thermal / Duranium Armor Tech, while the Kangaroo-Class and it's Joey-Class Parasites are built using Ion Tech... Armor Tech is unknown.
Kangaroo-Class Colony Carrier:
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Kangaroo class Colony Carrier 12,800 tons 102 Crew 943 BP TCS 256 TH 250 EM 0
976 km/s Armour 2-48 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
Maint Life 4.56 Years MSP 1046 AFR 1310% IFR 18.2% 1YR 82 5YR 1224 Max Repair 15.625 MSP
Intended Deployment Time: 56 months Flight Crew Berths 33
Hangar Deck Capacity 2000 tons Cryogenic Berths 6000
StarTech Systems Model B (4) Power 62.5 Fuel Use 13.26% Signature 62.5 Exp 5%
Fuel Capacity 2,340,000 Litres Range 248.0 billion km (2941 days at full power)
Strike Group
4x Joey Colony Ship Speed: 1010 km/s Size: 9.9
This design is classed as a Military Vessel for maintenance purposes
Joey-Class Colony Ship:
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Joey class Colony Ship 495 tons 4 Crew 51 BP TCS 9.9 TH 10 EM 0
1010 km/s Armour 2-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 99% IFR 1.4% 1YR 3 5YR 47 Max Repair 5 MSP
Intended Deployment Time: 3 months Spare Berths 2
Cryogenic Berths 1000
StarTech Systems Model C (2) Power 5 Fuel Use 99% Signature 5 Exp 10%
Fuel Capacity 25,000 Litres Range 9.2 billion km (105 days at full power)
This design is classed as a Fighter for production, combat and maintenance purposes