A few additions for low tech races. They use conventional armour, which is less capable than basic Duranium armour. It is cost 2 and strength 2 compared to cost 5 and strength 5 for Duranium. I have created ICBM silos, which can launch size 24 missiles and can only be mounted in PDCs, the Conventional ICBM, which has a range of 50k km and a speed of 10 km/s, and the ICBM Launch Control System, which is a basic, short ranged fire control that is bulky and costly for its limited capability. All pre-TNT races get these systems automatically but they don't appear for high tech races.
I have used these systems to create the Missile Complex, a conventional technology PDC class that is given to every pre-TNT race. The missile complexes can get detection information from the tracking stations given to all pre-TNT races.
Missile Complex class ICBM Launch Base 13900 tons 212 Crew 366.4 BP TCS 278 TH 0 EM 0
Armour 1-51 Sensors 1/0 Damage Control Rating 0 PPV 240
Magazine 240
ICBM Silo (10) Missile Size 24 Rate of Fire 43200
ICBM Launch Control (1) Range 50k km Resolution 50
Conventional ICBM (10) Speed: 10 km/s End: 15 minutes Range: 0.1m km Warhead: 6 MR: 10 Size: 24
You can use fast OB creation to add these to pre-TNT races, or I might add them automatically anyway. Pre-TNT PDCs do not benefit from the +8 armour bonus of normal PDCs so they are vulnerable to attack.
You can't build these with construction factories though, mainly because all construction is based on the amount of TN materials used (and these don't use any). In any event, resources would be far better devoted to converting conventional factories and by the time they are converted, these PDCs will be obsolete anyway so in practical terms it make little difference.
The problem I now need to tackle is how to make ICBMs take 15-20 minutes to reach a target that is 0 km away in game terms because it is on the same planet
Steve