Posted by: alex_brunius
« on: January 20, 2020, 05:14:08 PM »Just a thought.
Shall the Sector Command require population to work?
Basically is a bit unrealistic that 8 Sector Commands could handle all the system within 4 jumps just with one Admin. I mean the amount of paperwork to handle should be insane.
I disagree that it's "a bit unrealistic" or an issue.
According to the change log for 7.0 the average number of jump points in a system seem to be about 2.7
With one of the JP leading back where you came from this means each system will on average contain jump points leading to 1.7 "new" systems.
So the amount of systems we need to administer increase by x 1.7 while the amount of sector commands we need to build increase by x 2.0 for each jump outward in all directions we make.
This is without taking into account that remote systems probably have less population or forces to administer, that you probably don't have meaningful activities in all systems as well as the fact that administrative centrals are more likely to be located in systems with more jump points.
It's overall IMHO a pretty good approximation, and if it could be improved in any way it would be taking into account the travel time and make it so Sector Commands scales with engine technology or distance in some manner. If it takes several years to travel from the sector command to the outlying regions I can agree with you that it's not especially realistic to allow effective administration ( although this is a quite extreme example ).