Posted by: Ektor
« on: April 21, 2020, 05:33:55 PM »Thanks, everybody!
goddamn cliffhangers
so are enemy still relatively static in their tech level? is that gonna change before release?
No, not static
The new NPR research is a lot better than before, in both planning and execution. Their tech choices are matched with their design theme. In more than one test game the NPRs have gone up tech levels and designed new ships. You will probably run into ships from the same NPR with different levels of tech.
I'm revisiting this thread because I saw someone on the discord say the following thing:
NPRs don't research tech, instead, they get given free techs every couple years by a script, so research speed doesn't affect them.
Can someone confirm this for me?
So far I have built the first design theme (which is based on missile battlegroups and no jump drives), the tech progression for that theme and the operational group progression. The tech progression is based on ‘Tech Groups’, with each group being series of techs linked to a common theme. So the Lasers tech group includes focal size, wavelength and capacitor recharge rate. The NPR uses its starting tech points to go through the tech progression in order. There can be multiple instances of the same tech group at different points of the progression. Each time the same tech group appears, the NPR will research the next generation techs. Once the game starts, the NPR will continue with the progression. The progression will only include techs that are required for the operational groups in the design theme.
In VB6 Aurora, there is general consensus that the NPRs are not great at research so they present less of a challenge over time.
In my current game, which is seven years in, all four NPRs have researched the next generation of engines, designed new and larger ships, retooled shipyards as they become available and began building the new designs. They have both generations in service which adds a lot more variety to NPRs ships and also means the ships you meet on the frontier may not be the latest designs. One NPR has just researched its third generation of engines and designed a third generation of ships, although it hasn't retooled any shipyards yet. I have only just researched my first set of new engines so they are getting ahead of me.
I'm revisiting this thread because I saw someone on the discord say the following thing:
NPRs don't research tech, instead, they get given free techs every couple years by a script, so research speed doesn't affect them.
Can someone confirm this for me?
Hi, people. Does the research speed modifier that you set when you start a new game applies only to your species or all species generated in that game?