I am very interested in how youll deal with a threat moving 5000-7000km/s at your current tech. Keep us updated. You could mine the jump points to your home system as well, thats something high tech disparity fleets can do because it requires no missile tech.
I'm taking a mental break for now while I think about what my best options are. The Falcon missile previously posted is my current best hope, but after looking through some other forum posts I think I can design a smaller missile with equivalent performance, so I will probably spend some time min-maxing missile designs.
I doubt I can build a ship fast enough to keep up with this NPR using my existing tech. Maybe a fighter, but even that is a stretch. I think the fastest fighter I could field would be under 3-4 km/s, and it would be little more than an engine with a fuel tank attached. So probably what I will do is design a heavily armored missile cruiser/destroyer and use a squadron of those to establish a beachhead at the jump point, then try to push in towards the NPR home planet.
I note from reviewing my event log that my CIWS seems to work well, I just didn't have enough of them to deal with 60 incoming missiles. So CIWS with heavier armor might buy me enough time to launch all of my missiles and run away before my ships are destroyed.
Mines are probably worth developing in the meantime while I develop the missile destroyers.
My biggest concerns with the Falcon missile I posted before are:
1. Price too high
2. Chance to hit too low
3. Size too large
I think the range is good as-is and I could probably drop the speed down to about 10k km/s and still be able to hit the enemy ships. With that in mind I want to try and get the size down to 10 or less... size 5 would be great. That should drop the missile cost substantially and also allow me to build cheaper launchers, and also cram more launchers onto each ship. More launchers means larger salvos, so if I can keep the chance to hit for the new missile in the same ballpark as the previous design, I might stand a chance.
Another advantage of smaller launchers is that I could put them on fighters and build a new carrier (or 4) and try to swarm the NPR. Not sure if this would be more cost effective than the missile destroyers or not, because it seems like I should be able to design a 2 stage missile that would give performance equivalent to a fighter launched missile. However with the carrier I could theoretically field multiple fighter types at once, and there might be some benefits to that also.
Decisions decisions...