Posted by: roug
« on: May 16, 2020, 01:01:55 AM »The situasion is solved, i had a lot of groundunits, but i always needed to build more, i just got my first destroyers, so no more problems.
How is the unrest thing working?
I have 490m pop on Luna unrest is rising there, but how to turn Luna into a "core" world?
I dont need any soldiers on Earth (got 1000 there) but there are no unrest there. i got 5000 on Luna but Luna also got its own ground troop complex so i can just make new soldiers there.
Unfortunately not. A full sized BFC is simply too big and underpowered at that tech level.If they are unhappy about lack of protection you need military ships (with weapons) in the system. Ground units will just suppress the unrest, protection removes the reason for it.
"PPV: Planetary Protection Value. The value of this class in placating colonists concerned about military protection"
E.g. each Carronade provides 6 PPV for this early game ship.
Blucher class Orbital Defence Monitor 2 295 tons 82 Crew 116.6 BP TCS 46 TH 25 EM 0
544 km/s Armour 1-15 Shields 0-0 HTK 22 Sensors 0/0/0/0 DCR 1 PPV 30
Maint Life 5.04 Years MSP 31 AFR 42% IFR 0.6% 1YR 2 5YR 31 Max Repair 20 MSP
Fregattankapitan Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Nuclear Thermal Engine EP25.00 (1) Power 25 Fuel Use 141.42% Signature 25 Explosion 10%
Fuel Capacity 50 000 Litres Range 2.8 billion km (58 days at full power)
20 cm C1 Plasma Carronade (5) Range 32 000km TS: 1 250 km/s Power 10-1 RM 10 000 km ROF 50
Beam Fire Control R32-TS1250 (1) Max Range: 32 000 km TS: 1 250 km/s 21 12 2 0 0 0 0 0 0 0
Pressurised Water Reactor R1 (5) Total Power Output 5 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
If all you want is cheap PPV, you can use fighters, which means you don't need a shipyard.
This is 6 PPV for 21.5BP using base technology:Code: [Select]PPV6 class Patrol Vessel 454 tons 21 Crew 21.5 BP TCS 9 TH 10 EM 0
1057 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 6
Maint Life 2.88 Years MSP 2 AFR 16% IFR 0.2% 1YR 0 5YR 5 Max Repair 6 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Nuclear Pulse Engine EP9.60 (1) Power 9.6 Fuel Use 230.94% Signature 9.6 Explosion 10%
Fuel Capacity 1,000 Litres Range 0.2 billion km (45 hours at full power)
10cm C1 Infrared Laser (2) Range 5,000km TS: 1,250 km/s Power 3-1 RM 10,000 km ROF 15
BFC-Minimus (1) Max Range: 5,000 km TS: 1,250 km/s 0 0 0 0 0 0 0 0 0 0
Pebble Bed Reactor 2.0 (1) Total Power Output 2 Exp 5%
Of course, these are worthless in a fight. You can spend more for a real BFC, if you like.
If they are unhappy about lack of protection you need military ships (with weapons) in the system. Ground units will just suppress the unrest, protection removes the reason for it.
"PPV: Planetary Protection Value. The value of this class in placating colonists concerned about military protection"
E.g. each Carronade provides 6 PPV for this early game ship.
Blucher class Orbital Defence Monitor 2 295 tons 82 Crew 116.6 BP TCS 46 TH 25 EM 0
544 km/s Armour 1-15 Shields 0-0 HTK 22 Sensors 0/0/0/0 DCR 1 PPV 30
Maint Life 5.04 Years MSP 31 AFR 42% IFR 0.6% 1YR 2 5YR 31 Max Repair 20 MSP
Fregattankapitan Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Nuclear Thermal Engine EP25.00 (1) Power 25 Fuel Use 141.42% Signature 25 Explosion 10%
Fuel Capacity 50 000 Litres Range 2.8 billion km (58 days at full power)
20 cm C1 Plasma Carronade (5) Range 32 000km TS: 1 250 km/s Power 10-1 RM 10 000 km ROF 50
Beam Fire Control R32-TS1250 (1) Max Range: 32 000 km TS: 1 250 km/s 21 12 2 0 0 0 0 0 0 0
Pressurised Water Reactor R1 (5) Total Power Output 5 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
PPV6 class Patrol Vessel 454 tons 21 Crew 21.5 BP TCS 9 TH 10 EM 0
1057 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0 PPV 6
Maint Life 2.88 Years MSP 2 AFR 16% IFR 0.2% 1YR 0 5YR 5 Max Repair 6 MSP
Lieutenant Commander Control Rating 1
Intended Deployment Time: 3 days Morale Check Required
Nuclear Pulse Engine EP9.60 (1) Power 9.6 Fuel Use 230.94% Signature 9.6 Explosion 10%
Fuel Capacity 1,000 Litres Range 0.2 billion km (45 hours at full power)
10cm C1 Infrared Laser (2) Range 5,000km TS: 1,250 km/s Power 3-1 RM 10,000 km ROF 15
BFC-Minimus (1) Max Range: 5,000 km TS: 1,250 km/s 0 0 0 0 0 0 0 0 0 0
Pebble Bed Reactor 2.0 (1) Total Power Output 2 Exp 5%