Posted by: DFNewb
« on: May 21, 2020, 12:39:08 AM »From my own ingame testing I am finding smaller Gauss cannons to not perform as well as bigger ones (equal total tonnage).Citations needed any data that you can share?
I tested smallest size gauss and full size in quad cannons with fire rate tech level 2 and range 20000. my BFC and turrets research were both at 4k/s. The enemy was precursors. On their ASM missiles the guns did roughly the same but the very big noticeable difference was against the AAM's. The smaller cannons miss them so much more than the larger ones, and in turn the ships get hit more.
Also I haven't read the whole thread but it seems like the reduced size accuracy does more than I originally suspected as the max chance to hit something is 100 + modifiers (I believe, the highest to hit I have seen in C# is 116 percent, at 0km range) making it always multiple by 0.17 afterwards makes it so it can potentially miss against even really slow targets if you are not right on them (and missiles are not shot at 0km range like you can do to enemy ships but always at 10k range which means you will pretty much always have a max chance of 0.17 to hit and in most cases much lower.