Since posting this, all Absolutes have been refitted to their Block II versions.
Absolute Block II class Light Cruiser 10 000 tons 281 Crew 3 239.8 BP TCS 200 TH 2 475 EM 0
12375 km/s Armour 10-41 Shields 0-0 HTK 74 Sensors 0/0/0/0 DCR 25 PPV 47.96
Maint Life 4.40 Years MSP 5 232 AFR 160% IFR 2.2% 1YR 436 5YR 6 539 Max Repair 618.75 MSP
Commander Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Central Engineworks Magnetic Fusion Drive EP1237.50 (2) Power 2475.0 Fuel Use 45.51% Signature 1237.5 Explosion 15%
Fuel Capacity 1 001 000 Litres Range 39.6 billion km (37 days at full power)
Optics Division 300mm C6XR Laser (2) Range 480 000km TS: 12 375 km/s Power 24-6 RM 70 000 km ROF 20
Optics Division 150mm C6FU Laser (2) Range 300 000km TS: 12 375 km/s Power 6-6 RM 50 000 km ROF 5
Twin Rheinmetall GC Turret Block II (4x10) Range 50 000km TS: 20000 km/s Power 0-0 RM 50 000 km ROF 5
Optics Division LRBFC Block II (1) Max Range: 480 000 km TS: 9 375 km/s 98 96 94 92 90 88 85 83 81 79
Optics Division SRBFC Block II (1) Max Range: 120 000 km TS: 25 000 km/s 92 83 75 67 58 50 42 33 25 17
Central Engineworks MCF Reactor R20 (1) Total Power Output 20.2 Exp 5%
Black Division MCFR R6-PB30 (1) Total Power Output 6 Exp 15%
Raytheon AMMS16-R1 Block II (1) GPS 48 Range 16.6m km MCR 1.8m km Resolution 1
ECM 10
This design is classed as a Military Vessel for maintenance purposes
This refit included a reduced armament in return for more armor. The active sensor has been refitted and she sports ECM now. These Absolutes have been the mainstay of the fleet; they've destroyed more tonnage in hostile ships than anything else, and none have been destroyed. I'm pretty happy with them. Soon they will become a legacy fleet as my next engine tech arrives and better shields are researched.
If you are planning on combat refueling/resupplying these things, I would suggest you consider possibly refitting the engines with higher power, lower fuel efficiency engines. I think this will give you a significant tactical advantage and will allow you to close the distance to your targets more rapidly, providing fewer opportunities for the enemy to fire on you.
In my experience, the shooting part of combat typically lasts less than a few hours, so I find that long range combat ships are not as useful as short range ships with more powerful engines.
Also, this may be intentional on your part but I will point it out anyway, you have insufficient reactor power to operate all of your weapons simultaneously at maximum firing rate. Reactors aren't that big and it might be worth trading some MSP for more reactors.Nevermind I didn't notice the 2nd reactor design. However I do believe it would be more spatially efficient to utilize 3x 8 power reactors.