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Topic Summary

Posted by: DFNewb
« on: May 28, 2020, 03:31:54 PM »

Is there an easy way to spawn an aether rift manually, for debugging purposes?

From what I understand they are broken until 1.11 anyways :)
Posted by: Destragon
« on: May 28, 2020, 03:30:10 PM »

Is there an easy way to spawn an aether rift manually, for debugging purposes?
Posted by: Inglonias
« on: May 28, 2020, 12:05:08 PM »

Huh. Wonder what I'm doing differently. The biggest difference is probably that I don't typically take jump technology when I'm assigning starting techs. I'll have to think more carefully about the sorts of starts that I end up doing.
Posted by: Steve Walmsley
« on: May 28, 2020, 09:24:16 AM »

I had a heart attack looking at your test game that came with 1.10, Steve, you know that? I thought I was really, really bad at this game for a bit.

Then I looked at the events log in more detail and realized that you had automatically explored a few star systems, created a few fleets, and researched some tech in advance. I felt better after that.

I didn't explore any systems in advance. They are all explored during the game. I did create fleets and tech at the start though using the starting build points and tech points.
Posted by: skoormit
« on: May 27, 2020, 11:25:15 AM »

Right now you can't use the conditional order to overhaul in any useful way, if you set it to, <20% supply -> Overhaul , it just infanetelly loops because overhauling doesn't resupply the ship

I would really appreciate either:

1: Overhauls resupply the ship (makes a ton of sense thematically and from a game POV)

2: A conditional order to "Resupply and overhaul"

This would REALLY, REALLY help with the survey ship micro!

Even better would be "Refuel, resupply, and overhaul."
Posted by: Inglonias
« on: May 27, 2020, 11:23:01 AM »

I had a heart attack looking at your test game that came with 1.10, Steve, you know that? I thought I was really, really bad at this game for a bit.

Then I looked at the events log in more detail and realized that you had automatically explored a few star systems, created a few fleets, and researched some tech in advance. I felt better after that.
Posted by: joshuawood
« on: May 27, 2020, 08:47:58 AM »

Right now you can't use the conditional order to overhaul in any useful way, if you set it to, <20% supply -> Overhaul , it just infanetelly loops because overhauling doesn't resupply the ship

I would really appreciate either:

1: Overhauls resupply the ship (makes a ton of sense thematically and from a game POV)

2: A conditional order to "Resupply and overhaul"

This would REALLY, REALLY help with the survey ship micro!
Posted by: Gabethebaldandbold
« on: May 20, 2020, 11:12:29 PM »

Will the invaders have any ground forces? this could lead to many interesting developments...
(Cadia Intensifies)
Posted by: Malorn
« on: May 20, 2020, 06:14:05 AM »

I'm not gong to make any changes to the current rift system until I see some play test reports. So far my own campaign hasn't got moving due to real life distractions, so I might release 1.10 in a few days as a 'beta' release and let players test it instead.

It makes since not to change anything until you get a look at how it plays normally. Hopefully we can provide useful feedback soon.
Posted by: Froggiest1982
« on: May 19, 2020, 03:21:31 PM »

Hi Steve,

Medals condition for CSV file. There are currently 52 IDs of the actual 60 IDs entries in the medal conditions tab.

Missing IDs:
  • 3 Aliens Ruin Discovered
  • 25 Recovered Abandoned installations
  • 250 Recovered Abandoned installations
  • Discover 25 New Star Systems
  • Discover 100 New Star Systems
  • Destroy 100,000 tons of Hostile Ground Forces
  • Generate 25,000 research points
  • Generate 250,000 research points

Can you please advise?

Not sure what you mean. I can see all the above in the medal conditions tab.

Somebody sorted for me looking at the database. I was referring to the number to add the condition in CSV file. In your post there 52 conditions listed of the 60 total available.
Posted by: Geezer
« on: May 19, 2020, 11:52:28 AM »

^ Agree!   :)
Posted by: Jarhead0331
« on: May 19, 2020, 10:52:00 AM »

I'm not gong to make any changes to the current rift system until I see some play test reports. So far my own campaign hasn't got moving due to real life distractions, so I might release 1.10 in a few days as a 'beta' release and let players test it instead.

Yes...yes, indeed. Do this!  8)
Posted by: Steve Walmsley
« on: May 19, 2020, 10:36:58 AM »

I'm not gong to make any changes to the current rift system until I see some play test reports. So far my own campaign hasn't got moving due to real life distractions, so I might release 1.10 in a few days as a 'beta' release and let players test it instead.
Posted by: Steve Walmsley
« on: May 19, 2020, 10:35:09 AM »

Hi Steve,

Medals condition for CSV file. There are currently 52 IDs of the actual 60 IDs entries in the medal conditions tab.

Missing IDs:
  • 3 Aliens Ruin Discovered
  • 25 Recovered Abandoned installations
  • 250 Recovered Abandoned installations
  • Discover 25 New Star Systems
  • Discover 100 New Star Systems
  • Destroy 100,000 tons of Hostile Ground Forces
  • Generate 25,000 research points
  • Generate 250,000 research points

Can you please advise?

Not sure what you mean. I can see all the above in the medal conditions tab.
Posted by: Steve Walmsley
« on: May 19, 2020, 10:15:07 AM »

The message "maintenance problem" displays how far the maintenance clock of the ship is; a nice addon would be if it displayed also the maximum clock of that ship like "5.1 of 8.6 years".

The maintenance life isn't fixed. It is just an estimate of how long the MSP will last given average failures. The message does include how many MSP remain.
Rated life is fixed and knowing what fraction of that has expired matters when you are responding to failures.  A failure on a 4 year old ship that is rated for 20 years maintenance life might not even be worth resupplying yet, but one only rated for 5 years needs to be brought in for overhaul.

It depends on the MSP situation. If the 4 year old ship is low on MSP then it needs to be resupplied / overhauled, regardless of theoretical maintenance life and if is still has most of the MSP it is fine for a while regardless of theoretical maintenance life. Adding a maint life number could be potentially misleading, especially for new players ("my ship exploded but the event said it had 2 years left").
For a long range ship it can mean the difference between meeting with a supply tender vs aborting the mission and returning all the way to the docks.  Currently we need to look up the class design sheet to decide.  I do concede the newbie problem.  I've been playing for years and still get caught sometimes.  :)

I have added Average Class Maint Life and % of Deployment to component failure reports.