Posted by: Father Tim
« on: June 03, 2009, 03:18:40 PM »The fact tht combat is (or has recently) taken place will keep the civilians out, and you can always declare an exclusion zone.
Quote from: "welchbloke"Quote from: "Erik Luken"I've done that too... Emptied my magazines at the mobile forces and had nothing for the planets. Though... a freighter with an automated mine and mass driver... :twisted: I like your thinking.
The only drawback to this method is that you would need to set up a colony on the planet. And that might lead your civilians (bless their idiot little hearts) to plant valuable materiel there.
Quote from: "Erik Luken"I've done that too... Emptied my magazines at the mobile forces and had nothing for the planets. Though... a freighter with an automated mine and mass driver... :twisted: I like your thinking.
The only drawback to this method is that you would need to set up a colony on the planet. And that might lead your civilians (bless their idiot little hearts) to plant valuable materiel there.
I've done that too... Emptied my magazines at the mobile forces and had nothing for the planets. Though... a freighter with an automated mine and mass driver... :twisted: I like your thinking.
If your targets are in range, shifting target lock to them will send the overkill missiles to the new target.I've been doing that, unfortunately, I'm still wasting something like 30% of my magazines due to overkill of all available targets.
One reason I started putting a sensor on missiles.
I've found missiles cheap enough that I can overkill and let the extras detonate. Though it might be interesting to enable a minesweeper type ship to clean a battlesite of unexpended ordnance post-battle.I agree that in the strategic context missiles are cheap and overkill isn't a problem. Operationally, I've learnt a lesson from the battle mentioned above (against precursors I've now deduced) about keeping my fleet support TGs (containing my colliers) closer to the combat forces. Tactically, however, overkill is an issue. If I empty my magazines before the enemy are destroyed because I've fought a series of engagements and overkilled in every one then suddenly I'm at a major disadvantage if I can't break contact to get back to my colliers before the next battle. Wow, I'm concerned about logistics what a weird feeling