Posted by: nuclearslurpee
« on: February 06, 2021, 12:16:49 PM »I see, I had this mixed up then, thanks folks.
This is a sound idea but I think replacement happens every production increment. So make sure that your combat hierarchy has at least 5 days of supplies for fighting. Then you should have no problems with getting their used supplies replenished.
Resupply must happen on the combat increment which is 8 hours. Otherwise since a formation carried GSP for 10 rounds of combat, a formation would be guaranteed to run out after 3 days and 8 hours, spending 1/3 of the time out of ammo if you have a construction increment of 5 days. Steve is usually pretty good about making sure the construction increment has no mechanical effects aside from some exploitable edge cases e.g. maintenance failures.
Droll's point was that if the HQs and formations don't have enough supply trucks to keep all the units supplied for 5 days, then having logistic formations set to use as replacements wouldn't prevent units from running out of supplyThis is a sound idea but I think replacement happens every production increment. So make sure that your combat hierarchy has at least 5 days of supplies for fighting. Then you should have no problems with getting their used supplies replenished.
Resupply must happen on the combat increment which is 8 hours. Otherwise since a formation carried GSP for 10 rounds of combat, a formation would be guaranteed to run out after 3 days and 8 hours, spending 1/3 of the time out of ammo if you have a construction increment of 5 days. Steve is usually pretty good about making sure the construction increment has no mechanical effects aside from some exploitable edge cases e.g. maintenance failures.
This is a sound idea but I think replacement happens every production increment. So make sure that your combat hierarchy has at least 5 days of supplies for fighting. Then you should have no problems with getting their used supplies replenished.
...the way resupply mechanics work I don't believe LOG modules in a sub-formation can resupply formations in a different branch of the hierarchy. It is probably best to put 50,000 tons of LOG at the divisional HQ level directly because of this.
I reasoned that by flagging these units as 'replacements', the game would replace the supplies used 'within' the command structure with the 'replacements' that just happen to be subordinate to it. The problem with including them all within the top-level unit is that that would make the unit 200,000 tons which is four times what any of my troop carriers can carry.
I suppose I could have put 45,000 tons of supplies in each Division template instead, but I was trying to minimize the micromanagement that might wind up being entailed with replacing used units later. I reasoned that if replacements were being siphoned off of the replacement 'supply' units, I would just wait till there was room in the formation to add another 50K supply unit and just add it in as necessary. No muss.
The reason for the redundant structure with Division and Regiment was to deliberately create for more commanders, for the purpose of bonus stacking. I will manually assign commanders down to at least regiment level for offensive formations to ensure they are all adding good bonuses.
I do SM in unit/template/equipment designs.
How do you turn off auto-promote?
...the way resupply mechanics work I don't believe LOG modules in a sub-formation can resupply formations in a different branch of the hierarchy. It is probably best to put 50,000 tons of LOG at the divisional HQ level directly because of this.