Posted by: brondi00
« on: February 07, 2021, 09:13:34 AM »To fire (someone chime in if I missed something):
1- active sensor lock of whatever you want to Target. This doesn't need to be on the ship firing but someone in the system needs to have an active sensor lock or you can't shoot.
2- as was already said sensors are optimized for a certain resolution. If you want to shoot at missiles then your large resolution sensor won't be able to give you a lock until it's really close. If you want to shoot, say missiles at a large ship really fat away then it's very likely your small resolution missile detection sensor won't see them either. So you usually need at least two sensors. One for missiles and one for larger ships. I sometimes carry 3, with the third being optimized for FACs.
3 - you need fire control lock. Unlike with the active sensor this has to be on the ship that is firing. If it's a beam fire control then it had a max range for anything it wants to shoot at and tracking speed. The distance and speed of the target determine your chance to actually hit it.
If it's a missile fire control then it's pretty much the same as active sensors (you even design them on the same screen). Meaning the resolution and size of the sensor determines what you can target and how far away you can shoot.
4- you need to Target and tell the fire control to fire (it'll turn orange) except in the case if point defense guns or missiles. They need a point defense mode set and they will automatically fire when the conditions are met.
1- active sensor lock of whatever you want to Target. This doesn't need to be on the ship firing but someone in the system needs to have an active sensor lock or you can't shoot.
2- as was already said sensors are optimized for a certain resolution. If you want to shoot at missiles then your large resolution sensor won't be able to give you a lock until it's really close. If you want to shoot, say missiles at a large ship really fat away then it's very likely your small resolution missile detection sensor won't see them either. So you usually need at least two sensors. One for missiles and one for larger ships. I sometimes carry 3, with the third being optimized for FACs.
3 - you need fire control lock. Unlike with the active sensor this has to be on the ship that is firing. If it's a beam fire control then it had a max range for anything it wants to shoot at and tracking speed. The distance and speed of the target determine your chance to actually hit it.
If it's a missile fire control then it's pretty much the same as active sensors (you even design them on the same screen). Meaning the resolution and size of the sensor determines what you can target and how far away you can shoot.
4- you need to Target and tell the fire control to fire (it'll turn orange) except in the case if point defense guns or missiles. They need a point defense mode set and they will automatically fire when the conditions are met.