Posted by: Nori
« on: February 10, 2021, 04:29:48 PM »Oversights, oversights everywhere!
Some corrections made and comments:
- New Fire Control for the Laser Turrets to match the tracking speed of the turrets, an oversight on my part, got lost in the numbers.
- Standardization is the name of the game. The turrets are used in my beam Destroyers, all Cruisers, the Battleship as well as STO Units and are manufactured in bulk, by Factories, so they're staying.
- Fire Control was added for the Point Defense, again....oversight.
- I've gone away from my rigid squadron structure for the capital ships. Taking the squadron size down from 10 to 4 (idea now being a carrier, a battleship and two escorts per battle squadron, or two BBs depending) with the smaller units staying in larger formations.
- Fuel endurance is indeed an issue. I'd actually NEED much more, as dictated by the huge systems surrounding me that I have to go through. Tankers are mandatory part of every squadron or fleet going out, so it's not a huge deal.
- Dedicacted jump tenders are too much of a faff for me. I'm using heavily sub-divided fleets and squadron transiting them is already a giant hassle without having to detach and rearrange single non-combat ships.Code: [Select]Texas Mk2 class Battleship 80,000 tons 2,396 Crew 25,412.8 BP TCS 1,600 TH 8,835 EM 9,090
5521 km/s JR 4-50 Armour 15-165 Shields 303-378 HTK 630 Sensors 48/36/0/0 DCR 156 PPV 372.06
Maint Life 2.10 Years MSP 15,089 AFR 674% IFR 9.4% 1YR 4,575 5YR 68,632 Max Repair 2000.9 MSP
Hangar Deck Capacity 500 tons Cryogenic Berths 2,000
Commodore Control Rating 5 BRG AUX ENG CIC FLG
Intended Deployment Time: 24 months Flight Crew Berths 40 Morale Check Required
Battleship Jump Drive Mk3 Max Ship Size 80400 tons Distance 50k km Squadron Size 4
Battleship Engine Mk1 - MCF (3) Power 8835 Fuel Use 9.99% Signature 2945 Explosion 9%
Fuel Capacity 6,202,000 Litres Range 139.6 billion km (292 days at full power)
Xi S101 / R378 Shields (3) Recharge Time 378 seconds (0.8 per second)
Particle Lance-18 (8) Range 320,000km TS: 8,000 km/s Power 55-5 ROF 55
Twin 25cm XR Laser Turret R/1.1m/T7k/917t (9x2) Range 480,000km TS: 7000 km/s Power 32-10 RM 70,000 km ROF 20
Triple Gaus Cannon Turret Mk3 - R50k/200t/67% Turret (4x15) Range 50,000km TS: 25000 km/s Power 0-0 RM 50,000 km ROF 5
BFC-AS-Laser Mk4 - R480k/T8.4k/105t (3) Max Range: 480,000 km TS: 8,400 km/s 98 96 94 92 90 88 85 83 81 79
BFC-AS-Particle Mk3 - R360k/T6k/56t (2) Max Range: 360,000 km TS: 6,000 km/s 97 94 92 89 86 83 81 78 75 72
BFC-AM Mk3 - R60/T28/44t (4) Max Range: 60,000 km TS: 28,000 km/s 83 67 50 33 17 0 0 0 0 0
Magnetic Confinement Fusion Reactor R31-PB10 (40) Total Power Output 1,244 Exp 7%
Active Sensor-PD Mk3 R1.6m/HS1/50t (2) GPS 60 Range 18.5m km MCR 1.7m km Resolution 1
Active Sensor-CC Mk3 R430m/HS100/1250t (1) GPS 150000 Range 430.3m km Resolution 100
EM Sensor EM2-36 (1) Sensitivity 36 Detect Sig Strength 1000: 47.4m km
Thermal Sensor TH2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 54.8m km
ECCM-4 (3) ECM 40
Strike Group
2x Rampant Mk2 Assault Shuttle Speed: 10007 km/s Size: 5
Cutting back on the jump drive freed up so much damn space, I not only managed to add significant engineering spaces, but also increase the armament even more, add the corrected fire controls AND add my hangar and cryo berths back in.
I may reconsider my entire order of battle and rearrange the squadron sizes.
Personally, for a 80kt ship at your tech level, 15 layers of armor seems a bit low, but outside of cutting out a bunch of reactors or the jump drive, I'm not sure what else you could cut. I do so love big ships though.