You can transfer military units from one civ to another as far as I know. So you can GM a civ, give them max armor and weapons tech and then design units there, instant build what you need and gift them to your main civ.
That's actually... really a good idea, I hadn't thought of that.
Heya, small suggestion but one that would help me make my Star Wars themed games a bit more 1:1.
Basically, the option to make custom "cheaty" units for Ground Combat, via either completely custom stats or custom modules you can put on them. The reason this would be cool / useful is for universes with super OP ground units like Star Wars, for Jedi/Sith stuff. Right now I'm just naming Super Heavies for these tasks but it would be really cool to have like, one crack squad of Jedi I can fit on a shuttle for when they are needed most. Could also be useful for other universes as well, just a small flavor thing.
This probably would be easier to RP if you made your Jedi, etc. by renaming some of your leaders instead of trying to use a ground unit. The reason being that Aurora really does not model super small-scale combat very well, which is the sort of combat a "crack squad of Jedi" would be engaging in. As leaders however they can serve as diplomats, command a company of clone troopers, and other such Jedi-y things.
Yeah in the long run this is a more "better" idea but having, say, a single Jedi or two on the battlefield and just keeping track of how much ass they kick sounds fun.