Posted by: Warer
« on: April 24, 2021, 07:05:08 PM »Wow thanks for the great response I'd love to make one it's equal but I'm tired and on my phone so I'll try and be concise.
IC the justification/reason for the design is that it is a experimental test bed for future TDF designs meant to give humanity experience with a wide variety of weapons systems to help in developing future warfare doctrines. The design flaws are due to inexperience leading to an over focus on the ships carrying capacity to give it a good number of attack craft paradoxically following traditional naval thinking on carriers while trying to pack in potent ship to ship armaments.
Another related/compounding factor is the mass limit to 12kt meaning it was a hard balancing act of three weapons systems and their various needs against the ships other functions, but yes cutting out a hangar deck and using said tonnage for crew accommodations, fuel and magazines is a good idea.
Even though i could redesign the class to fix these issues i don't think i will it makes sense to me that a brand new technology wouldn't be used optimally. These points i feel also apply to the fighters the focus on ironically survivability through redundancy thus making them as small as possible and adding in a minimal Active Sensor. It being felt as experimental first generation platforms they won't last long ib service likely not even seeing combat and definitely not high intensity warfare, support from planetary, orbital or ship based sensors is the expectation it being felt it was more important to get any mobile weapons systems out the door as quickly as possible even if they were suboptimal.
(Sorry for the word vomit)
IC the justification/reason for the design is that it is a experimental test bed for future TDF designs meant to give humanity experience with a wide variety of weapons systems to help in developing future warfare doctrines. The design flaws are due to inexperience leading to an over focus on the ships carrying capacity to give it a good number of attack craft paradoxically following traditional naval thinking on carriers while trying to pack in potent ship to ship armaments.
Another related/compounding factor is the mass limit to 12kt meaning it was a hard balancing act of three weapons systems and their various needs against the ships other functions, but yes cutting out a hangar deck and using said tonnage for crew accommodations, fuel and magazines is a good idea.
Even though i could redesign the class to fix these issues i don't think i will it makes sense to me that a brand new technology wouldn't be used optimally. These points i feel also apply to the fighters the focus on ironically survivability through redundancy thus making them as small as possible and adding in a minimal Active Sensor. It being felt as experimental first generation platforms they won't last long ib service likely not even seeing combat and definitely not high intensity warfare, support from planetary, orbital or ship based sensors is the expectation it being felt it was more important to get any mobile weapons systems out the door as quickly as possible even if they were suboptimal.
(Sorry for the word vomit)