Posted by: L0ckAndL0ad
« on: October 23, 2021, 02:55:23 PM »Oh, I forgot to mention the Fleet Auxiliaries. All these box launchers missile cells need rearmament. Initially, I wanted to make a civilian carrier that would also be able to make small repairs to armor. But so far, I came up with this mobile ordnance transfer hub.
Supplies and Fuel are of secondary priority here, but it has a bit of both. Main function is to rearm missiles near the frontline. 1800 km/s is not much, but this is a "mobile base", not a "ship". Or, at least, a "tender". I've constructed 2 of these so far.
The more I use these, the more I realize that it's easier to put both fuel and MSP on the same ship and call it a day. Speed also matters quite a lot, even for a non-frontline vessel. On patrol, this ship can travel with the combat fleet so that its fuel tanks and supply would be full when the call for warships comes in...
I also need a dedicated collier to ferry the ammo to Ananke in the field, but I'm still behind in actually producing enough ammo for it to matter, so it'll come later and will be based on Reliant class
Supplies and Fuel are of secondary priority here, but it has a bit of both. Main function is to rearm missiles near the frontline. 1800 km/s is not much, but this is a "mobile base", not a "ship". Or, at least, a "tender". I've constructed 2 of these so far.
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Ananke class Resupply Base 200 000 tons 768 Crew 6 595.6 BP TCS 4 000 TH 7 200 EM 0
1800 km/s JR 2-25(C) Armour 1-304 Shields 0-0 HTK 162 Sensors 0/0/0/0 DCR 11 PPV 0
MSP 15 020 Max Repair 2400 MSP
Magazine 5 000 Cryogenic Berths 1 000 Cargo Shuttle Multiplier 2
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 3 months
Ordnance Transfer Hub - Capable of transferring ordnance to multiple ships simultaneously
JC200K E10 Commercial Jump Drive Max Ship Size 200500 tons Distance 25k km Squadron Size 2
Commercial Internal Fusion Drive EP600.0 (12) Power 7200 Fuel Use 2.89% Signature 600 Explosion 5%
Fuel Capacity 5 200 000 Litres Range 162.1 billion km (1042 days at full power)
Refuelling Capability: 125 000 litres per hour Complete Refuel 41 hours
CIWS-250 (4x10) Range 1000 km TS: 25 000 km/s ROF 5
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
The more I use these, the more I realize that it's easier to put both fuel and MSP on the same ship and call it a day. Speed also matters quite a lot, even for a non-frontline vessel. On patrol, this ship can travel with the combat fleet so that its fuel tanks and supply would be full when the call for warships comes in...
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Reliant class Replenishment Oiler 30 000 tons 264 Crew 1 355 BP TCS 600 TH 3 000 EM 0
5000 km/s JR 1-25(C) Armour 1-86 Shields 0-0 HTK 68 Sensors 18/18/0/0 DCR 11 PPV 0
MSP 7 528 Max Repair 150 MSP
Cryogenic Berths 200 Cargo Shuttle Multiplier 2
Commander Control Rating 1 BRG
Intended Deployment Time: 3 months
JC30K E10 Commercial Jump Drive Max Ship Size 30000 tons Distance 25k km Squadron Size 1
Commercial Internal Fusion Drive EP600.0 (5) Power 3000 Fuel Use 2.89% Signature 600 Explosion 5%
Fuel Capacity 6 671 000 Litres Range 1 386.5 billion km (3209 days at full power)
Refuelling Capability: 125 000 litres per hour Complete Refuel 53 hours
CIWS-250 (2x10) Range 1000 km TS: 25 000 km/s ROF 5
Long Range Navigation Radar (1) GPS 5400 Range 76.3m km Resolution 150
EM Sensor EM1.0-18.0 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
Thermal Sensor TH1.0-18.0 (1) Sensitivity 18 Detect Sig Strength 1000: 33.5m km
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes
I also need a dedicated collier to ferry the ammo to Ananke in the field, but I'm still behind in actually producing enough ammo for it to matter, so it'll come later and will be based on Reliant class