Posted by: nuclearslurpee
« on: January 03, 2022, 11:20:24 PM »Basically, the way the jump point network is constructed for random stars is: When a JP is explored, a system number is generated randomly subject to the two parameters, and the JP links to a system with that number (this is separate from the system ID). If a system with that number already exists, the JP connects to that existing system, otherwise a new system is generated. KNowing this, the two tunable parameters make more sense:
Among the bolder players on this forum, Stormtrooper in his latest AAR generated this rather complicated network, but alas I do not know what settings he used for this. At any rate if you like this sort of thing you can send him a PM probably, at least you know what is possible now.
- The first parameter controls the chance of linking to a "local system" or generating a new system number completely at random. Increasing this value should generally increase the amount of loops in your JP network, but it depends closely on the second parameter.
- The second parameter defines the range of system numbers which can be considered "local", which will be the number of the JP origin system plus or minus the parameter value. A smaller value here will increase the number of loops in your JP network, however it will also tend to make loops smaller and you may tend to see in some cases "clusters" of JP loops separated by a bottleneck JP.
Among the bolder players on this forum, Stormtrooper in his latest AAR generated this rather complicated network, but alas I do not know what settings he used for this. At any rate if you like this sort of thing you can send him a PM probably, at least you know what is possible now.