Posted by: Michael Sandy
« on: November 14, 2006, 10:10:19 PM »I seem to have underestimated just how many research points it takes to start out.
The minimum to be able to immediately start surveying and then exploring:
Basics:
100 Bridge
200 Cargo Hold
1000 Crew Quarters
1000 Cryo
2000 Geo Survey sensors
2000 Grav Survey Sensor
2000 tractor
(1000, for magazine, not absolutely necessary, nor 5,000 for Troop transport bay)
8,300 RP
5,000 Jump Point Theory
2,000 Jump Drive Efficency 3
2,000 Jump Distance 50
2,000 Max Jump Squadron size 3
11,000 RP (not including actual engine design)
1,000 Duranium Armor
1,000 Power Boost 0%
1,000 Internal Armor 0
1,500 Pressurized water reactor
2,500 Nuclear Thermal Engine
So no weapons, sensors, targetting systems and bare minimum drives is already 26,300 RP.
To have any ground troops at all, you need Organization 40%, 1000 and 6,500 to have all level 1 ground troop types.
To start off with semi-useful warships you pretty much have to specialize in one of lasers, missiles, and particle accelerators and completely skipping the others.
The minimum to be able to immediately start surveying and then exploring:
Basics:
100 Bridge
200 Cargo Hold
1000 Crew Quarters
1000 Cryo
2000 Geo Survey sensors
2000 Grav Survey Sensor
2000 tractor
(1000, for magazine, not absolutely necessary, nor 5,000 for Troop transport bay)
8,300 RP
5,000 Jump Point Theory
2,000 Jump Drive Efficency 3
2,000 Jump Distance 50
2,000 Max Jump Squadron size 3
11,000 RP (not including actual engine design)
1,000 Duranium Armor
1,000 Power Boost 0%
1,000 Internal Armor 0
1,500 Pressurized water reactor
2,500 Nuclear Thermal Engine
So no weapons, sensors, targetting systems and bare minimum drives is already 26,300 RP.
To have any ground troops at all, you need Organization 40%, 1000 and 6,500 to have all level 1 ground troop types.
To start off with semi-useful warships you pretty much have to specialize in one of lasers, missiles, and particle accelerators and completely skipping the others.