Posted by: Garfunkel
« on: December 05, 2023, 06:23:59 PM »Guys, remember we have Spoilers sub-forum for a purpose!
Based on that screenshot I can confirm that raiders are variable between games.
Here is 6 months with a tiny amount of fuel dropped as well.Code: [Select]Kvikk class Missile Boat 5,800 tons 167 Crew 818.4 BP TCS 116 TH 480 EM 0
4138 km/s Armour 3-28 Shields 0-0 HTK 49 Sensors 0/0/0/0 DCR 1-1 PPV 24
Maint Life 1.44 Years MSP 588 AFR 269% IFR 3.7% 1YR 312 5YR 4,679 Max Repair 240 MSP
Magazine 272 / 0
Captain Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Orobos Turbines NPE-EP480M (1) Power 480 Fuel Use 110.23% Signature 480 Explosion 15%
Fuel Capacity 255,000 Litres Range 7.2 billion km (20 days at full power)
Temetor Ordnance S6ML (4) Missile Size: 6 Rate of Fire 25
Temetor Ordnance MFC49-R20S (1) Range 49m km Resolution 20
Temetor Ordnance ASM6 Mk2 (45) Speed: 19,200 km/s End: 4.1m Range: 4.7m km WH: 9.00 Size: 6.00 TH: 64/38/19
Vivar Warning & Control AS52K-R50 (1) GPS 4000 Range 52.6m km Resolution 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes
No smeg? Well that's interesting for sure.Crew space seems surprisingly small on larger ships. Keeping deployment short can be important when trying to cram as much ship as possible under the fighter or FAC tonnage limits, but not as much after that.
When designing, you should consider the overall design of your fleet before you design individual ships. For example, you might design an escort that will never be deployed alone, so it doesn't need long-range sensors. Or you might design a large missile warship with no point defence, because it will never go anywhere without escorts. Will you have tankers along, or do your ships need to operate at long distances without logistic support. Do you need fast ships, or just a type of fast ship within your fleet mix that can handle certain situations. When you consider fleet composition, you don't necessarily need a ship that can do everything, or deal with any situation.
Kvikk class Missile Boat 5,800 tons 167 Crew 818.4 BP TCS 116 TH 480 EM 0
4138 km/s Armour 3-28 Shields 0-0 HTK 49 Sensors 0/0/0/0 DCR 1-1 PPV 24
Maint Life 1.44 Years MSP 588 AFR 269% IFR 3.7% 1YR 312 5YR 4,679 Max Repair 240 MSP
Magazine 272 / 0
Captain Control Rating 1 BRG
Intended Deployment Time: 6 months Morale Check Required
Orobos Turbines NPE-EP480M (1) Power 480 Fuel Use 110.23% Signature 480 Explosion 15%
Fuel Capacity 255,000 Litres Range 7.2 billion km (20 days at full power)
Temetor Ordnance S6ML (4) Missile Size: 6 Rate of Fire 25
Temetor Ordnance MFC49-R20S (1) Range 49m km Resolution 20
Temetor Ordnance ASM6 Mk2 (45) Speed: 19,200 km/s End: 4.1m Range: 4.7m km WH: 9.00 Size: 6.00 TH: 64/38/19
Vivar Warning & Control AS52K-R50 (1) GPS 4000 Range 52.6m km Resolution 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes