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Posted by: nuclearslurpee
« on: Yesterday at 03:04:27 PM »

(I tried using the "insert image" tags to show the map hosted on imgr, but it didn't work. Here's a link.

This is because Imgur by default wants to link to the album, even if it is just one picture. You can recover the actual image by right-clicking it and selecting "Open Image in New Tab" or similar.

Code: [Select]
[img]https://i.imgur.com/KbEWCHl.jpg[/img]
If you are the uploader, then there is also an option if you view an uploaded image in your profile to copy a BBCode that will display that image, which is what I usually use for AARs.
Posted by: nakorkren
« on: Yesterday at 02:51:00 PM »

After I made the mistake of letting Star Swarm eat the wreckage of 1.4M tons of enemy warships I destroyed (note to self, don't do THAT again), I had to go back and start from an earlier save. This is the current status of my game, starting with the map with some annotations.



January 24, 2045
Terra is largely out of Trans-Newtonian minerals, and other than small and scattered deposits amongst the asteroids, so has Sol. Luna has been fully terraformed and is now a financial hub for the Empire of Man. Rana and Vulcar offer significant mineral sources, but the Empire is growing painfully short of Gallicite and Mercassium. Humanity has been forced to expand into farther systems in the hunt for more, and is rapidly discovering they are not alone.

In the Northwest
Beyond Rana, survey ships encountered the Voulkaria, and a natural border was established, with the Empire claiming Rana as their frontier and the Voulkaria claiming Polaris. The jump between the two systems has intentionally been left un-stabilized by both parties to make invasion more difficult. This peace was upset when the Swarm invaded first Gatria, destroying an Empire survey ship, and then Polaris. The Voulkaria colony there was destroyed, and the Voulkarian fleet and the Swarm are actively fighting over the system. The Swarm has advanced technology which significantly exceed both the Empire and Voulkarian technology. After seeing the Swarm destroy a large Voulkarian fleet and salvage the wreckage, the Empire realized the Swarm is “regrowing”.

Fearing the Swarm could grow to threaten humanity directly if allowed to feed off the carcass of the Voulkarian civilization, the Empire committed to stamping them out. The Empire’s sole battleship (80ktons, particle beams and particle lances with heavy shielding), Raze, escorted by a carrier (60ktons) and several support ships, entered Polaris and attacked the Swarm’s salvage fleet. A Swarm battleship (60ktons), three cruisers (25ktons), and four escorts (10ktons) engaged Raze and the supporting fighter wing. The entire Swarm fleet had a speed advantage of ~500km/s over the Raze, and despite the heavy armament and shielding would’ve been destroyed if not for the carrier’s fighter wing. 40 specially built microwave fighters tore into the Swarm ships and neutralized the enemy battleship, two cruisers and one escort before being destroyed down to the last fighter. Their valiant sacrifice enabled the Raze to disable one or more engines on each ship before they could get out of range, and the Raze ultimately disabled the Swarm battleship and one cruiser and destroyed the rest. A boarding shuttle from the carrier was able to capture both remaining Swarm ships, and they were taken under tow by the commercial tugs traveling with the fleet.

The Voulkarians had warned the Empire several times that they were not welcome in Polaris. As the Empire fleet approached the jump gate back to Rana with their prizes, their sensors picked up a Voulkarian fleet sitting on the gate. The Voulkarians demanded the Empire fleet surrender their prize ships and return to Rana or be fired upon. Rear Admiral Connie McKiver, having just lost every single member of her fighter wing and aware that this was an unprecedented opportunity for the Empire to gain access to advanced technology and learn what made the Swarm tick, was not about to turn over her captured prize ships. She ordered Raze to full speed and attacked the Voulkarians, taking them utterly by surprise. The first volley from the plasma lances cut through the unshielded Voulkarian ships like a hot knife through butter, and two of their cruisers were destroyed when their engines or reactors went high-order. Raze maintained separation from the remaining Voulkarians and retreated back toward the civilian members of the fleet while continuing to fire, absorbing punishing missile volleys on her shields while staying out of range of the railguns known to be carried by the Voulkarians. The outcome was never in doubt, however, and the Voulkarian fleet was destroyed before coming into missile range of the jump tenders, tankers, tugs and Swarm prize-ships. The Voulkarians may never forgive the Empire for that transgression, but the Empire was successful in dragging the (mostly) intact Swarm ships back to Terra.

In the Northeast
Surveyors discovered a ruined colony in the system of Baham. A colony was soon established there to excavate the ruins, and by the time survey ships discovered the already-stabilized jump gate from Baham to Kakkab and a mining colony of the United States of Ammuud on an outer planet, the Empire was too invested in Baham to easily give it up. Soon an ancient construct was unearthed which provided an unexpected 80% boost to Biology research, cementing the Empire’s position that Baham belonged in the Empire. However, the USA had a significant fleet presence rotating in and out of Baham, including a much larger tonnage of 30 to 40kton cruisers than the Empire could afford to dedicate to the region, given the hot conflict with the Swarm and unfortunate hostilities with the Voulkarians. Given the USA claims the system on the basis of their mining colony and rejected our claim despite the temporary presence of the Empire’s sole Ruin-class battleship for a show-of-force, the policy for now must be to avoid antagonizing them by minimizing contact. The system is ~20B km across, after all. A reckoning will come due, but not yet.

In the Southeast
First contact has been made with a small mining colony of the Blaendulais Imperium in the system of Nyayo. While lines of communication are open, they have not shared much about their civilization and we have yet to observe their ships or other colonies. They have seen fit to claim the system, which the Empire has suffered, for now. A survey ship is probing potential gate locations in a search for the Blaendulais’s entry point to Nyayo in a search for their homeworld.

In the West
Two jumps west of Sol lies the pocket system of Media. There are two easily terraformed planets with good mineral deposits there including a precious deposit of Mercassium, so this newest colony of the Empire is a high priority for development.

At Home
Two new Ruin class battleships, to be christened “Rack” and “Ruin”, are nearing completion (ECD March of 2047). Having three battleships will significantly improve the Empire’s ability to project power across the disparate fronts. This has been a weakness of the Empire’s policy of building large (80kton) ships for survivability. They can take on large fleets of enemy ships with no losses (other than occasional armor damage), but they can only be in one place at a time and they take a long time to build.

Lastly, a small automining colony on Vulcar VI Moon 28 is mysteriously… gone. Nothing remains but some lingering dust and radiation, and no one detected any emergency broadcasts. The first clue anything was amiss was when mineral packets stopped showing up at the colony on Vulcar I. Given the sizeable Gallicite deposit (125k at 0.9 accessibility), the Empire will rebuild, now with additional defenses including some PD STOs.
Posted by: Andrew
« on: June 20, 2024, 12:02:54 PM »

I got 15 Jump points around my first black hole
Posted by: skoormit
« on: June 20, 2024, 09:00:43 AM »

A black hole system with 15 JPs... and still 10 survey locations to visit!
I never saw this!   :o  ???

Must be a very massive black hole.
How far apart are the survey locations?
Posted by: paolot
« on: June 18, 2024, 05:13:45 PM »

A black hole system with 15 JPs... and still 10 survey locations to visit!
I never saw this!   :o  ???
Posted by: Jovus
« on: June 18, 2024, 02:07:14 PM »

What do you do with the upper halves of Rear Admirals?  :o

There's a very old joke about Rears and Vices...
Posted by: skoormit
« on: June 18, 2024, 01:54:38 PM »

What do you do with the upper halves of Rear Admirals?  :o

I have a display case.
Posted by: Rince Wind
« on: June 18, 2024, 07:05:59 AM »

What do you do with the upper halves of Rear Admirals?  :o
Posted by: nakorkren
« on: June 07, 2024, 09:30:30 AM »

Two 80k-ton "Ruin" class battleships steamrolled 1.4M tons of enemy fleet in the area around their homeworld. The enemy was one generation behind behind in engine tech but otherwise reasonably at parity. One of the two battleships took significant armor damage and some minor internal damage toward the end of the fight because I was too impatient to retreat and allow shields to recharge from the sanding of Size 1 AMMs.

Some takeaways: The enemy fleet did not use shields, which made our particle lances devastating. Our shields easily tanked significant volleys of ASMs, which the railguns and our own AMMs helped pare down. Ran out of AMMs pretty quickly despite having a 5kt magazine full of Size 1 AMMs, so in the future I might reduce the qty of AMMs and increase the qty of railguns, and/or add some small turreted lasers to add FAC/fighter defense and defend against laser-warhead ASMs. Having my civilian tugs bring these ships to the system enables the use of high-power low-efficiency engines, making these battleships easily outpace any tech-parity foes, which in turn enables us to control the range for beam engagement and, using particle lances/beams, out-hit them in DPS at range or stay entirely outside their effective range.

The next phase is ground assault of the homeworld, which is going to suck. I can "see" a quarter million tons of troops, and it's a forested rift valley, which means a TON more troops are in there. I'm going to need many millions of tons of troops to take this world, specialized infantry and lots and lots of logistics.

DN Pegasus  (Ruin class Dreadnought)      79,935 tons       2,856 Crew       20,069 BP       TCS 1,599    TH 15,000    EM 32,130
9382 km/s      Armour 10-165       Shields 1071-476       HTK 479      Sensors 22/16/0/0      DCR 90-11      PPV 310
Maint Life 1.38 Years     MSP 13,776    AFR 1278%    IFR 17.7%    1YR 7,864    5YR 117,964    Max Repair 1,875 MSP
Troop Capacity 1,000 tons     Magazine 1,740 / 0   
Rear Admiral (Lower Half)    Control Rating 5   BRG   AUX   ENG   CIC   FLG   
Intended Deployment Time: 12 months    Morale Check Required   

Ion Drive  EP3750.00 (4)    Power 15000.0    Fuel Use 246.48%    Signature 3750.00    Explosion 30%
Fuel Capacity 7,000,000 Litres    Range 6.4 billion km (7 days at full power)
Epsilon S119 / R476 Shields (9)     Recharge Time 476 seconds (2.3 per second)

Particle Lance-12-40s (10)    Range 240,000km     TS: 9,382 km/s     Power 37-5    ROF 40       
Particle Beam-6-15s (20)    Range 240,000km     TS: 9,382 km/s     Power 15-5    ROF 15       
10cm Railgun V20/C3 (10x4)    Range 20,000km     TS: 9,382 km/s     Power 3-3     RM 20,000 km    ROF 5       
BFC R256-TS8800 (2)     Max Range: 256,000 km   TS: 8,800 km/s    ECCM-2     96 92 88 84 80 77 73 69 65 61
BFC R256-TS7600 (SW) (3)     Max Range: 256,000 km   TS: 7,600 km/s    ECCM-2     96 92 88 84 80 77 73 69 65 61
Magnetic Mirror Fusion Reactor R76-PB10 (2)     Total Power Output 151.7    Exp 7%
Magnetic Mirror Fusion Reactor R42 (1)     Total Power Output 42.3    Exp 5%

S1 Missile Launcher (40)     Missile Size: 1    Rate of Fire 10
MFC FC6-R5 (20)     Range 6.9m km    Resolution 5   ECCM-1

MD1284k-250t (1)     GPS 80     Range 14.3m km    MCR 1.3m km    Resolution 1
EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  31.6m km
Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  37.1m km

Electronic Warfare Jammers:   Fire Control 2    Missile 3   
Posted by: serger
« on: May 29, 2024, 05:58:11 AM »

Hal Clement's Cycle of Fire, cool. :)
Posted by: Kaiser
« on: May 27, 2024, 11:33:43 AM »

Yes, I have a similar one in my current campaign. I can't decide whether to just exclude very eccentric planets as potential home worlds, or leave it alone for flavour. The NPR is likely to correct the problem anyway by building lots of infrastructure.

Do not remove it then, especially if the NPR can handle it.
Posted by: Steve Walmsley
« on: May 27, 2024, 09:52:07 AM »

Yes, I have a similar one in my current campaign. I can't decide whether to just exclude very eccentric planets as potential home worlds, or leave it alone for flavour. The NPR is likely to correct the problem anyway by building lots of infrastructure.
Posted by: Kiero
« on: May 27, 2024, 09:15:17 AM »

I assume their home world has a very eccentric orbit?



Yup 0.41
Water Vapor is messing things up for them, periodically.
Posted by: Steve Walmsley
« on: May 27, 2024, 07:16:54 AM »

A bizarre race has been incorporated into the empire.

Temperature range: -16.47 to 128.66



I assume their home world has a very eccentric orbit?
Posted by: Kiero
« on: May 27, 2024, 02:13:26 AM »

A bizarre race has been incorporated into the empire.

Temperature range: -16.47 to 128.66