So, some incompetent Commander Air Group, Count Ryhderdeech Coursoume, has sent both bomber wings of 10kt each into AAM-range of the enemy they where supposed to attack from 20m km.
Oh my, what a massacre! And no survivors at all? Could you share the bomber design please?
All survivors were picked up by the enemy(An NPC with similiar starting conditions).
Below the design for the bomber:
Bambiraptor class Bomber 500 tons 9 Crew 243,3 BP TCS 10 TH 27 EM 0
16885 km/s Armour 1-5 Shields 0-0 HTK 5 Sensors 0/0/0/0 DCR 0-0 PPV 3
Maint Life 1,70 Years MSP 30 AFR 20% IFR 0,3% 1YR 13 5YR 188 Max Repair 189,8 MSP
Magazine 20 / 0
Knight Control Rating 1 BRG
Intended Deployment Time: 1 months Morale Check Required
Bomber Inertial Drive 1.5-0.5-0.16-225t (1) Power 168,8 Fuel Use 205,40% Signature 27,0000 Explosion 15%
Fuel Capacity 16.000 Litres Range 2,81 billion km (46 hours at full power)
Missile Container 10 (2) Missile Size: 10 Hangar Reload 158 minutes MF Reload 26 hours
Missile Guidance System 21-18-20t-R1000-0-3 (1) Range 37,7m km Resolution 20 ECCM-3
Breacher II ASM (2) Speed: 50.000 km/s End: 10,2m Range: 30,5m km WH: 16 Size: 10 TH: 220/132/66
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
It is relativly slow for the tech level (the Continuity carriers move at 10kkms, as do the enemy ships), but has enough range to strike the enemy without risking the carrier in the engagement. I had to unlock the original design and remove some fuel, as somehow the intended deployment time was changed from 0.1 to 1 resulting in an tonnage of 505t.
The Breacher II ASM is an experiment, as the payload is split in two 8dmg warheads, hopefully increasing the chance to hit the enemy ship.
The "Give the Devil His Due" carrier has an air group of 40x Bambiraptors in two wings, as well as 20x railgun armed Microraptors and an Elopteryx scout.
Combat has shown that a strike of 40 Breacher II missiles from one of the two bomber wings is not enough to penetrate the defenses of enemy cruisers. It barely depletes their shields and many are deceived by the enemy decoys. So now all 40 bombers strike together, which usually is enough to kill an enemy cruiser. The two salvos usually are a few seconds apart(two fleets firing), but the enemy has not much PD and this way the second salvo isn't distraced by decoys, I think.
In the disastrous engagement ~60 bombers managed to launch their missiles, which was not enough to kill the Gareth Banner 001, but cut its speed in half.
Below are the designs for the Microraptors as well as the carrier(s) and cruisers.
Microraptor class Fighter 479 tons 16 Crew 377,8 BP TCS 10 TH 72 EM 0
31336 km/s Armour 1-5 Shields 0-0 HTK 3 Sensors 0/0/0/0 DCR 0-0 PPV 3
Maint Life 0,52 Years MSP 40 AFR 96% IFR 1,3% 1YR 78 5YR 1.164 Max Repair 300 MSP
Knight Control Rating 1
Intended Deployment Time: 1 months Morale Check Required
Fighter Inertial Drive 3-0.5-0.25-200t (1) Power 300 Fuel Use 1232,38% Signature 72,00 Explosion 30%
Fuel Capacity 24.000 Litres Range 0,73 billion km (6 hours at full power)
Projectile Emitter 100mm-40k-C2-4 (1x4) Range 28.800km TS: 31.336 km/s Power 3-2 RM 40.000 km ROF 10
Projectile Control Unit 96x0.3-8kx4-0-SW-3 (1) Max Range: 28.800 km TS: 32.000 km/s ECCM-3 65 31 0 0 0 0 0 0 0 0
Micro Fusion Reactor (1) Total Power Output 2,1 Exp 5%
Fighter GRADAR 21-8-25t-1-3 (1) GPS 11 Range 7,8m km MCR 698,1k km Resolution 1
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
I didn't yet try to have them charge through enemy AAM(100kkms), they should have about 1/9th chance in shooting them down so it might work.
Give the Devil His Due class Strike Carrier 100.000 tons 1.849 Crew 29.466,8 BP TCS 2.000 TH 4.800 EM 12.750
10000 km/s Armour 3-191 Shields 425-510 HTK 488 Sensors 1600/90/0/0 DCR 62-6 PPV 12
Maint Life 2,04 Years MSP 30.068 AFR 1290% IFR 17,9% 1YR 9.607 5YR 144.108 Max Repair 2.000 MSP
Hangar Deck Capacity 30.000 tons Magazine 1.200 / 200
Earl Control Rating 6 BRG AUX ENG CIC FLG PFC
Intended Deployment Time: 12 months Flight Crew Berths 600 Morale Check Required
Capital Ship Inertial Drive 1.25-0.5-0.25-3200t (10) Power 20000 Fuel Use 34,53% Signature 480,00 Explosion 12%
Fuel Capacity 10.000.000 Litres Range 52,1 billion km (60 days at full power)
Void Bubble E-2.5-1000t (5) Recharge Time 510 seconds (0,8 per second)
Lance Weapon 12x2-400k-C2 (1) Range 384.000km TS: 10.000 km/s Power 75-2 ROF 190
Lance Weapon Control Unit 96x4-8x1.25-0-SW-3 (1) Max Range: 384.000 km TS: 10.000 km/s ECCM-3 97 95 92 90 87 84 82 79 77 74
Micro Fusion Reactor (1) Total Power Output 2,1 Exp 5%
Flash Decoy Box (4) Decoy Size: 50 Hangar Reload 353 minutes MF Reload 58 hours
Flash Decoy (4) Signature: 10000 tons ECM-3 Size: 50
Breacher II ASM (120) Speed: 50.000 km/s End: 10,2m Range: 30,5m km WH: 16 Size: 10 TH: 220/132/66
Fighter GRADAR 21-8-25t-1-3 (1) GPS 11 Range 7,8m km MCR 698,1k km Resolution 1
Scout Class GRADAR 21-18-100t-R1000-1-3 (1) GPS 840 Range 42,1m km Resolution 20
Extreme Thermal Telescope 32-2500t-1 (1) Sensitivity 1600 Detect Sig Strength 1000: 316,2m km
Radio Telescope 18-250t-0 (1) Sensitivity 90 Detect Sig Strength 1000: 75m km
Strike Group
40x Bambiraptor Bomber Speed: 16885 km/s Size: 9,99
20x Microraptor Fighter Speed: 31336 km/s Size: 9,57
1x Elopteryx Scout Fighter Speed: 20380 km/s Size: 8,28
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Carrier for auto-assignment purposes
The pride of the navy doesn't have a jumpdrive and the battle group relied on slower fleet supoort vessels, which is one reason why the Three-legged Crow was designed:
Three-legged Crow class Light Cruiser 20.000 tons 513 Crew 7.000,1 BP TCS 400 TH 960 EM 5.100
10000 km/s JR 3-50 Armour 3-65 Shields 170-510 HTK 100 Sensors 160/0/0/0 DCR 14-7 PPV 24
Maint Life 2,03 Years MSP 6.017 AFR 229% IFR 3,2% 1YR 1.953 5YR 29.291 Max Repair 2.000 MSP
Hangar Deck Capacity 1.000 tons
Baron Control Rating 1 BRG
Intended Deployment Time: 21 months Flight Crew Berths 20 Morale Check Required
Fleet Void Piercer 10-3-50-100000t Max Ship Size 100000 tons Distance 50k km Squadron Size 3
Capital Ship Inertial Drive 1.25-0.5-0.25-3200t (2) Power 4000 Fuel Use 34,53% Signature 480,00 Explosion 12%
Fuel Capacity 2.500.000 Litres Range 65,2 billion km (75 days at full power)
Void Bubble E-2.5-1000t (2) Recharge Time 510 seconds (0,3 per second)
Lance Weapon 12x2-400k-C2 (2) Range 384.000km TS: 10.000 km/s Power 75-2 ROF 190
Lance Weapon Control Unit 96x4-8x1.25-0-SW-3 (2) Max Range: 384.000 km TS: 10.000 km/s ECCM-3 97 95 92 90 87 84 82 79 77 74
Micro Fusion Reactor (2) Total Power Output 4,1 Exp 5%
Scout Class GRADAR 21-18-100t-R1000-1-3 (1) GPS 840 Range 42,1m km Resolution 20
Thermal Telescope 32-5-1 (1) Sensitivity 160 Detect Sig Strength 1000: 100m km
Strike Group
2x Microraptor Fighter Speed: 31336 km/s Size: 9,57
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes