Posted by: Caesar
« on: Today at 01:03:54 AM »But doesn't gathering racial intel on (two) populations also give research and class design intel?
Ah, that makes sense.
At least I'm also getting accurate intel on the populations, so not all is lost.
I think these things are relatively rare compared to the active sensor intel, so probably what happens is that the game rolls an active sensor reveal several times in a row (not improbably so), then picks a sensor but there is only one to select.
Honestly I think ELINT needs a bit of a rework, sensor intelligence is pretty useless since you can get an accurate estimate of sensor resolution and range just from seeing the signature + doing five seconds oftyping the numbers into a calculatormath. I'd rather see the overall ELINT rate gain reduced in exchange for only 'useful' intelligence being available, like ship schematics or techs.