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Posted by: SpaceMarine
« on: July 24, 2024, 10:01:38 AM »

Mind if I borrow the formation organisation presentation?, its a really good idea and relatively simple to implement to more easily show ground force strength etc

By all means, go ahead! On one hand, I obviously cannot claim copyright to the idea of illustrating OOBs; on the other hand, a robust and detailed ground forces TO&E is a hallmark of a high-quality AAR and I would be remiss to forbid better authors than I from using such a hallmark.  ;)

I've attached the symbol sheet I copy from and the template file I use for this campaign. These are transparent PNGs for single layers, so you can use these in Paint.net or your other editor of choice. I have many others of course, some have been seen in other campaigns.  :)  Most icons are taken from or inspired by those on Niehorster's site

Appreciate that<3
Posted by: nuclearslurpee
« on: July 24, 2024, 08:38:09 AM »

Mind if I borrow the formation organisation presentation?, its a really good idea and relatively simple to implement to more easily show ground force strength etc

By all means, go ahead! On one hand, I obviously cannot claim copyright to the idea of illustrating OOBs; on the other hand, a robust and detailed ground forces TO&E is a hallmark of a high-quality AAR and I would be remiss to forbid better authors than I from using such a hallmark.  ;)

I've attached the symbol sheet I copy from and the template file I use for this campaign. These are transparent PNGs for single layers, so you can use these in Paint.net or your other editor of choice. I have many others of course, some have been seen in other campaigns.  :)  Most icons are taken from or inspired by those on Niehorster's site
Posted by: SpaceMarine
« on: July 24, 2024, 08:06:10 AM »

Mind if I borrow the formation organisation presentation?, its a really good idea and relatively simple to implement to more easily show ground force strength etc
Posted by: nuclearslurpee
« on: July 24, 2024, 07:33:48 AM »

Just started reading. Operation Ashes and Temples - is that a Macauley reference?

Then out spake brave Horatius,
The Captain of the Gate:
"To every man upon this earth
Death cometh soon or late.
And how can man die better
Than facing fearful odds,
For the ashes of his fathers,
And the temples of his Gods

Indirectly. It is the operation name for the base defense mission in Enemy Within which is in turn a reference to the poem cited. Good eye!

Quote
Also, is that some specific software you used for the TOE?

The mad lad does them by hand on Paint (or was it Gimp?)

Paint.net, in fact, which has a very useful layers feature to make these easy to do! I now have a template with all the spacing and placement cues for text, etc. so it is very nearly as simple as copying and pasting the desired icons.
Posted by: Garfunkel
« on: July 24, 2024, 07:14:21 AM »

The mad lad does them by hand on Paint (or was it Gimp?)
Posted by: Steve Walmsley
« on: July 24, 2024, 06:31:02 AM »

Just started reading. Operation Ashes and Temples - is that a Macauley reference?

Then out spake brave Horatius,
The Captain of the Gate:
"To every man upon this earth
Death cometh soon or late.
And how can man die better
Than facing fearful odds,
For the ashes of his fathers,
And the temples of his Gods

Also, is that some specific software you used for the TOE?
Posted by: Gyrfalcon
« on: June 04, 2024, 10:43:28 AM »

I can recommend if you like original-flavor X-Com to look into the X-Com Files. Basically a ‘what if every crazy conspiracy theory was actually true, and all in the process of coming to fruition at the turn of the millennia?”

All that stands in the way of Earth’s conquest/destruction/consumption is a plucky and chronically underfunded secret agency. And just when they have multiple cults (somewhat) undercontrol, they have to deal with invasions from space, sea and another dimension. And a zombie apocalypse. And a chrysallid apocalypse. And the US government funding the Men in Black to compete with you, and they don’t have a shoestring budget. And there are ghosts…
Posted by: StarshipCactus
« on: June 04, 2024, 01:57:30 AM »

Wait, isn't that Optimus Prime? No? I must have confused him with someone else...
Posted by: nuclearslurpee
« on: June 03, 2024, 10:23:28 PM »

Great idea for a campaign setting.  Looking forward to lots of dead aliens for dissection  ;)

We now need Steve to add a feature where whenever you complete an alien autopsy, yellow-green blood splashes haphazardly on the screen.

I will also express my support for this project. I spend much of my time on the forum lurking, rather than posting, and I have come to learn that anything posted by our resident Radioactive Frozen Beverage is generally worth reading!

Curiously, I happen to know almost nothing about the lore and story of XCOM, having never played any of the games. As such, this should make for quite the exciting read!

You're too kind.  :-[

Any lore you really need to know should be contained in this post, so no problems there -- though I make no apologies for obscure and/or hamfisted references that fly over your or anyone else's head.  :P
Posted by: BAGrimm
« on: June 03, 2024, 10:04:31 PM »

I will also express my support for this project. I spend much of my time on the forum lurking, rather than posting, and I have come to learn that anything posted by our resident Radioactive Frozen Beverage is generally worth reading!

Curiously, I happen to know almost nothing about the lore and story of XCOM, having never played any of the games. As such, this should make for quite the exciting read!
Posted by: Shinanygnz
« on: June 03, 2024, 01:58:01 PM »

Great idea for a campaign setting.  Looking forward to lots of dead aliens for dissection  ;)
Posted by: nuclearslurpee
« on: June 03, 2024, 09:09:06 AM »

I'm glad to see this is drawing interest from the readership. I hope to endeavor to reward this interest with something worth the while as this project moves along...

It looks super interesting!
As the other thread on game settings is locked, I'll ask here if you plan to include some house rules. I was thinking perhaps of having the first NPR encounter be forcibly hostile, or perhaps all of them?

I don't have anything planned in terms of forced hostility, but since the NPRs are at more or less default distances from Sol (they are all customized so a couple may have home worlds not quite inside that band, I didn't check) I expect the first encounters to be with XCOM-flavored spoiler races and thus hostile. I did waffle back and forth about having a +10 hostility modifier, and I may still add that back in before we meet any NPRs.

I locked the settings/TOC thread in case I wanted to add reference material (ship designs, etc.) at a later date, but I wonder if that material would be better in a separate thread instead and I could unlock that one for general comments? I'm undecided on this matter.

Whoa, never even occurred to me to use X-COM as the inspiration for an Aurora game but you seem to have done a great job in setting the stage! Good luck and fingers crossed no Naval Conferences appear to derail this campaign  ;D

I've wanted to do an XCOM setting almost since I picked up Aurora, it was my first real roleplay setup after my initial learning campaigns but alas only on paper then. I felt inspired by the combination of recent improvements to plasma carronades (i.e., size reduction for more effective plasma fighters) and wanting to publish something after my latest attempt at a WH40K setting didn't really excite me.

As far as Naval Conferences, we have cleverly avoided this problem by styling our space forces after the air force rather than the navy, surely this is a flawless plan, for whoever has heard of such silliness as an "Air Force Conference"? Surely an organization popularly denigrated as "Chair Force" cannot be prone to long, dreary meetings about vagaries of procurement policies, right?  :P

Looking forward to the inevitable bickering as nations make various demands on the X-Com organization and express their dissatisfaction in quiet months that no aliens were available to be shot.

On the one hand, I've tried to restrain myself on this account until humanity properly makes it into interstellar space, simply to avoid becoming mired down in the early game due to endless bickering. On the other hand, once we reach this point surely there will be inevitable bickering as planets make various demands on the XCOM organization and express their dissatisfaction in loud months as defensive garrisons are withdrawn to shoot aliens and the colonial governors leverage the apparent disinterest in national defense to spark populist movements and ultimately threaten to declare independence if their demands for power and prestige are not granted posthaste?

Or something.  ;D
Posted by: Gyrfalcon
« on: June 03, 2024, 08:49:04 AM »

Looking forward to the inevitable bickering as nations make various demands on the X-Com organization and express their dissatisfaction in quiet months that no aliens were available to be shot.
Posted by: Garfunkel
« on: June 03, 2024, 08:24:40 AM »

Whoa, never even occurred to me to use X-COM as the inspiration for an Aurora game but you seem to have done a great job in setting the stage! Good luck and fingers crossed no Naval Conferences appear to derail this campaign  ;D
Posted by: vorpal+5
« on: June 03, 2024, 02:51:55 AM »

It looks super interesting!
As the other thread on game settings is locked, I'll ask here if you plan to include some house rules. I was thinking perhaps of having the first NPR encounter be forcibly hostile, or perhaps all of them?