Posted by: Andrew
« on: March 24, 2025, 06:18:03 PM »To summarise I think the idea of adding 1 ton of a random other material to automated mines is completely and utterly pointless
If we use the self driving car example, the mass of the electronics to drive the car is on the order of 1/1000th of the mass of the car or about 1 unit of another material per 5 automated mines, ...
... a change which will make a huge difference and force us to think about what we build
An automine, on the other hand, uses a less material–efficient mechanism that needs no direction or ingenuity to operate.
QuoteDoes a small computer use tons of materials , no it does not.
Computers, sensors and cameras, wires and servos to act the AM need materials different from only Corundium.
Does a small computer use tons of materials , no it does not.
... limited population ...
Be my guest. It also isn't being caused by the 4 fleets that are all that's left of one of the spoiler races I encountered. I deleted them and it made no difference.So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?
Welchbloke
I'd like to poke around in the db if you don't mind uploading it.
So I've encountered the dreaded 5s increment issue again. I've had a look in the DB and set all of the NPRs to player races to check if there was a detection or interrupt message I was missing. There isn't anything obvious, not detections by any of the NPRs or my race that I can see. I've checked the fleets for all races and none of them appear to have open fire orders and no contacts (a common cause for this issue IIRC). Any suggestions from the collective on what else to check to see if I can work out what is causing it?
Welchbloke
Might be a stupid question, but have you clicked the Cease Fire All Ships button on the Tactical Map sidebar?Yes, for every race. It hasn't made any different unfortunately.
Damaged fire control left open?Doesn't look like it. I had captured some alien ships in a recent battle, but I checked and none of the DC appear to have been left on open fire (damaged or otherwise). I thought it might have been a zero pop alien colony appearing on their homeworld after I had captured it. I deleted the pop, but no effect. I also had another look at the event log, there is no event for any of the races, NPR or otherwise, that occurs when the 5s increment kicks in.