Conventional start, Real Stars, period separator, almost 60 years in,
DB link (couldn't attach normally, file too large)
My Swarms' AI is apparently broken, their survey and combat ships are stuck at jump points within my buoy range and do absolutely nothing. In-game this is visible in Phi Lyrae and Luyten Palomar 888-64 systems. Additionally, they hardly seem to produce any new ships, with Swarm #2 (Race #618) being somewhat of an exception, having produced 5 ships in a year. Swarm #1 (Race #609), now extinct, has produced a single Pyrovore in 8 years of existence.
Similarly, according to my DB's IndustrialProjects and ShipyardTask tabs, almost no NPR is building any new installations or ships, the only active NPR shipbuilding tasks belong to a near-extinct race.
Observations:
- No Swarm survey ship, except the sole surviving Lictor of Swarm #2, has any standing orders. However, each known Lictor has entered a new system at least once.
- Encountering my buoys and mines didn't prevent Swarm survey ships from attempting to carry on with their duties in the past.
- No Swarm ship has ever attempted a JP transit to catch one of my ships, they'd always camp the JP instead.
- The only races posessing Swarm Extraction Module tech according to the DB are my two starting NPRs. However, every Swarm Ripper has that module.
- No weird increment interrupts were observed.
Update:
- Every functioning survey ship has RedployOrderGiven=1 in FCT_Fleet. Swarm surveyors without a standing order have it set to 0. Not sure what that means.
Update:
- Swarm #4(#626) has gotten unstuck and resumed gravitational surveys 10 days after getting stuck. Swarm #3(#621) resumed gravsurveys roughly 10 months after getting stuck and still has no new ship entries in the DB.