Posted by: Kurt
« on: May 07, 2025, 09:59:19 AM »March 1, 2163, Rift System, 2nd Rift Incursion
Imperial Rift System Defense Forces
Stationed within the Rift: 7x10,000 ton Long Duration Missile Bases
Stationed at Rift Base (Moon 7, Planet VII)
Rift System Defense Squadron: 1xCV, 2xCVS, 2xBC, 3xDD, 48xStrike Fighters, 4xScout Fighters
Rift Base Orbital Missile Bases: 6xAggressor class Missile Bases, 6xSeige Class Missile Bases
Rift Base Orbital Fighter Bases: 5xAdamant class 17,943 ton fighter bases, 65 Eagle Strike Fighters, 5 Aegis scout fighters
Rift Base Ground Defenses: 5th Guard Division (132,242 tons), 69,000 tons of STO units
The deployment of forces in the Rift system has been controversial, with factions in both the navy and the senate pushing for deployments to the surrounding systems instead of within the Rift system itself, to quarantine the Rift system. While dispersing forces to the surrounding system would not normally be considered, as each force would be weaker than a consolidated force in the Rift system, the unknown nature of the threat from the Rifters made such a deployment at least somewhat attractive. After some delay, though, the Emperor resolved the impasse by issuing an Imperial decree ordering the establishment of a base in the Rift system.
The selection of the base site then became a point of contention, but, as the Empire’s attention began shifting to the Bobruisk and their hostile neighbors the Oct’s, interest in the Rift system began declining. This is where Captain Thornton Black came into the picture. Captain Black was an ambitious young officer with highly placed and powerful patrons in both the admiralty and the senate. He had begun his career as a pilot of a Forward class FAC, and moved on from there to be a science officer on a long-range survey ship, after which he rose to command another survey ship. After several successful survey voyages, he was ready to make a move that would ensure his admiral’s stars and a bright future in the navy. Even as the planners were arguing about what shape the deployment to the Rift system would take, and the size of the deployment, the Imperial government’s interest in the Rift system was declining. Captain Black and his supporters saw this as the perfect time to seize an opportunity, and Captain Black stepped forward with a plan, cutting through the arguing bureaus and contending officers. Perhaps with a sense of relief, his plan was rapidly approved with minimal oversight, and the transfer of forces to the Rift system began. Captain Black was promoted to Commodore and given command of the new naval district, and oversaw its initial deployment and dispositions. Unfortunately, as would eventually become clear, Commodore Black was an idiot. His patrons had consistently covered up negative performance reviews, and no one senior to him knew that his peers considered him to be an arrogant, resentful, egomaniac with no real experience and at best an academic’s understanding of naval strategy and tactics.
Commodore Black decided to locate the main base for the Rift system forces on a moon of the seventh planet. The seventh planet was the primary star’s outermost planet, and had an orbit that most closely approached the Rift. At the time the base was being established, the planet was quite close to the rift, and would allow any forces stationed there to respond quickly to any incursion. However, for most of its orbit the seventh planet would be quite far from the Rift, and for at least half of the orbit it would be farther from the rift than any other body in the system. This fact was pointed out to Commodore Black, repeatedly, but he was intolerant of criticism and once he had chosen the location, he refused to change his mind. Thus, the base was established on a moon of the outer gas giant.
With the base location decided, Commodore Black then began establishing the deployment of forces for the system. By this time, the base, and its anchoring gas giant, had moved fairly far from the Rift, meaning that the system defense force now had an inconveniently long response time to an incursion. Not being willing to admit to a mistake, Commodore Black developed a plan. He requested the deployment of all existing long-duration missile bases to bolster his defenses. These bases had been developed in the early days of interstellar expansion, when it had been thought that the Raiders were transiting standard jump points, and had been designed with ten-year deployment schedules as jump point interdiction units. Once it was clear the Raiders had their own interstellar transit system and were not using jump points, the bases had been left with no reason for their existence. Even so they had been modernized and had been deployed to bolster the defensive strength of colonies and forward bases. Now, Commodore Black asked for them and all six were transferred to his command. He ordered them deployed to the Rift, to act as an immediate deterrent to Rifter incursions, giving the system defense fleet time to move to the Rift.
This deployment scheme found little favor with the officers of the system defense force, and even less with the officers of the long-duration bases. The original commander of the base squadron protested the deployment as reckless and foolish, but was overruled by Commodore Black, and then, when she protested to fleet command in the solar system, she was relieved of her command by Black’s patrons in the admiralty. Commander Gang, the former second in command of the base squadron, considered resigning to highlight the idiocy of Commodore Black’s deployments, but in the end decided to stay with his people and do the best he could to protect them. And so, when Rifter ships began appearing in the Rift, Rift Base and its attendant gas giant, were, of course, on the far side of the system, and the Rift Defense Fleet was over a billion kilometers away, leaving the six long-duration bases on their own within the Rift.
At 0538 hours on the 1st, three groups of Rift ships arrived within the rift, forming a triangle with its points close to the outer edge of the rift. Two of the groups consisted of two ships each, and matched the designs seen in the last incursion. These units had remained immobile, were equipped with short-ranged weaponry, and were presumed to be some sort of base. The main group of twelve ships appeared closer to the Terran missile bases stationed in the rift than the other groups, but immediately set a course away from the bases. The main group consisted of four heavy cruisers, five light cruisers, and three light destroyers.
The commander of the missile base group, Commander Gang, ordered his crews to combat stations and to begin preparations for immediate launch on the main group. Seconds later power failed on all seven long duration missile bases, leaving them drifting and helpless.
The Rift system’s main fleet base orbited the outer moon of the seventh planet, which was currently just over one billion kilometers distant. The contact message from the buoys at the Rift arrived fifty-five minutes after the arrival of the Rifter ships, and it took nearly another hour to organize the response. The fighter bases orbiting the moon launched their fighters, which joined the Rift Defense Fleet’s fighters, and they set out to intercept the main Rifter fleet. That put one hundred and fifteen fighters in space, racing towards the main Rifter group.
Back at the Rift, Commander Gang’s crews finally restored power to the seven bases. The chief engineers all agreed that the missile bases had been sabotaged by unknown software resident in the power system control computers. With their system’s back up they were finally able to engage the enemy, however, the main fleet had moved beyond their range. The four Rifter medium bases deployed to the edges of the rift were within their range, but were known to be equipped with short range weapons, meaning they were no threat and could be ignored for now. Commander Gang decided to remain on alert against further incursions. Besides, he had teams frantically inspecting the missiles in the base’s magazines. Given the sabotage to the base’s power systems, he had no desire to launch nuclear-tipped missiles until they could be inspected.
The Rifter fleet moved to a point just past 120 mkm’s from the bases in the Rift, then split. The bulk of the fleet headed back towards the rift, and the bases stationed there, while the light destroyers split up and headed across the system. One of the destroyers was headed towards the inner system, while the other two were headed in the direction of the jump point to the Omicron Tucanae system. The fighters speeding away from Rift Base split, with each group intercepting a light destroyer, while on the missile bases stationed in the Rift, Commander Gang told his inspection crews to hurry, as they would have to engage the Rift main fleet before it could reach firing range of the bases.
One hour and forty-five minutes later the Rifter fleet entered extreme range for the Archer IV ASM’s in the bases’ launchers. Commander Gang waited to fire until the Rifter ships reached 20 mkm’s, then launched every missile in his arsenal. Three hundred and fifty big ASM’s raced away from the bases at 35,000 km/s. The Archer IV was the Fleet’s last-generation long range ship-killer. The Archer V had recently gone into production, and was faster and had a longer range, but none were available in the Rift system. The Archer IV was still a potent ASM though. The IV still had the Empire’s best ECCM and active terminal guidance, two decoys, and a heavy warhead. The strike was devastating. When the explosions cleared, three of the Rifter heavy cruisers and three light cruisers were simply gone, wiped from space. Two CL’s appeared to be untouched, and the remaining heavy cruiser had been heavily damaged and were drifting. It was a stunning validation of the Archer IV ASM and the missile base concept. Except for the two remaining mobile CL’s, and the fact that the bases had expended their entire missile supply in the massive alpha strike, leaving them with only short-ranged AMM’s to defend themselves. And worse, the base’s magazines weren’t stocked with a full load of AMM’s due to an oversight at the time of deployment.
Commander Gang and his crews watched, wondering whether the light cruisers were going to continue their charge, but they left the crippled heavy cruiser and set out on a tangent towards the outer system. Five minutes later, though, they turned and headed inwards towards the bases. Eight minutes later they were seven million kilometers from the bases, which opened fire with their anti-missiles. Each salvo contained seventy AMM’s, and they sped away from the bases at 102,400 km/s.
For a while the light cruisers played cat-and-mouse with the AAM salvoes, but in the end the bases, which did not have full stocks of the AMM’s in the first place, ran out before inflicting serious damage on the two remaining Rifter warships. Once the bases ran out of defensive missiles, the Rifter warships closed and began firing at the bases at 150,000 kilometers range. At that point Commander Gang ordered his crews to abandon ship. Life pods began racing away from the doomed bases, and once they were all away the bases self-destructed.
The Rifter ships, in an act disturbingly reminiscent of the Raiders, destroyed the life pods before moving away, eventually appearing on the sensors of a nearby sensor drone, apparently waiting for something within the Rift. After several hours of loitering, they set out away from the oncoming fighters, towards the jump point to 82 Draconis. One of the fighter groups diverted to chase the CL’s, having lost its light destroyer target, while the other fighter group continued chasing the two light destroyers headed towards the Omicron Tucanae jump point.
At 2236 hours on the 1st, the heavy cruiser crippled by the missile bases repaired at least one of its engines and began moving slowly away from the Rift, following the light cruisers towards the jump point to 82 Draconis.
By 0218 hours on the 2nd, the fighters from the Rift System Fleet had managed to close to 80 mkm’s from the two light destroyers they had been pursuing, finally picking them up on their own sensors and verifying their position and status. The two LDD’s were hovering around the jump point to the Omicron Tucanae system, moving on and off of the jump point. The Omicron Tucanae defense force had been warned via the ICN to expect visitors, so if the LDD’s jumped away they would be the problem of that system’s forces, but for now the Rifters seemed content to hover around the jump point.
Several minutes later, though, one of the two LDD’s jumped into Omicron Tucanae, leaving the other LDD in the Rift System. The Rift Defense Force fighters diverted towards the remaining LDD, which was moving away from the jump point. Twenty minutes later the LDD jumped back into the Rift system. The fighters continued on towards the LDD further from the jump point.
At 0428 hours the fighters reached optimum missile range of their targeted LDD and launched eighty Sparrow IIb light ASM’s. The missiles completely overwhelmed the LDD and left only scattered wreckage floating in space. The fighters then turned towards the second LDD, which was now 60 mkm’s away and headed in the general direction of the Rift base’s location. Just over an hour later the fighters were in position and launched a salvo of sixty-four Sparrow IIb light ASM’s at the fleeing LDD. The result was the same, the LDD was left a drifting wreck. Their targets destroyed, the fighter group turned towards the Rift, and the four Rifter bases located there.
At 1349 hours the fighter group from the Rift System Defense Force arrived at its waypoint, one point five million kilometers from the two Rifter bases located to one side of the Rift. The bases had proved to be tough to kill, so the group commander split her remaining missiles between the two, emptying the fighter group’s racks. Two hundred and forty light ASM’s raced away from the fighters towards the two waiting bases. The results were less than satisfying. Forty-four missiles were intercepted by energy weapons fire, and one hundred and twenty-three were decoyed. One of the bases suffered eleven penetrating hits, the other none. The fighters turned towards their carriers, which were now approaching the Rift with the rest of the Rift Defense Force.
While the fleet’s fighters had been tangling with the LDD’s and the bases, the fighters launched from the fighter bases orbiting Rift Base had been chasing down the two CL’s headed towards the jump point to 82 Draconis. It had been a long stern chase, and from the first it was clear that the fighters wouldn’t be able to catch the CL’s before they reached the jump point. Indeed, they were still 71 mkm’s from the jump point when the CL’s reach their target. Both CL’s immediately jumped out to the 82 Draconis system. The 82 Draconis system is a planet-less system located on the edge of the Kraken Frontier, two jumps from the 111 Virginis system. There is no Terran presence in the system aside from sensor buoys located near the jump points.
At 0108 hours on the 3rd the System Defense Fleet, having rescued the few life pods that had somehow escaped destruction and rearmed its fighters, launched its fighter group with orders to destroy the intact pair of bases on the far side of the Rift. At 0211 hours the fighters launched three hundred and eighty-four missiles at the two bases. It took forty seconds for the missiles to reach their targets. Fifty-seven were stopped by energy weapons fire, two hundred and six were decoyed, and the remainder caused thirty-six penetrating hits between the two bases. The fighters turned back towards their carriers. The fighters landed and were rapidly rearmed, but Captain Kitzmiller, the CO of the defense force, decided against launching another strike as his carriers were low on missiles at this point, and at least three of the four bases had suffered significant internal damage. The defense fleet retreated from the Rift at this point, but only to a ten million kilometer standoff distance.
At this point the Rift forces in-system consisted of the four bases, three of which had suffered internal damage, and a damaged CA and undamaged LDD headed towards the jump point to 82 Draconis. Two Rifter CL’s were known to have jumped out to 82 Draconis. The fighters from the defense fleet had landed on their carriers, and the fighters from Rift Base were stationed at the jump point to 82 Draconis. Captain Kitzmiller, who had taken some time to take stock of the situation, ordered the base fighter group to intercept the LDD and CA that were headed towards the jump point to 82 Draconis, and then to return to base, unless the CL’s returned from 82 Eridani. That done, he ordered Captain Lynd to take her battlecruiser group into the rift, accompanied by their destroyer group, and eliminate the damaged bases. Captain Kitzmiller’s carriers would remain outside the rift, on overwatch.
The two battlecruisers and three destroyers of the Rift Strike Force opened fire at 0511 hours on the 3rd, at 346,000 kilometers. All five ships targeted one of the bases, The destroyers scored several minor hits before one of the Mercury’s 30cm lasers carved deeply into the already damaged base, causing a secondary explosion that destroyed it. The Terran ships shifted fire to the second base and began scoring hits, but this base was in better shape. The Terran ships pounded the base until they reached 200,000 kilometers, at which point the BC’s 30cm lasers recharged and carved the base into three separate chunks. Their mission here finished, the Strike Group turned for the second pair of bases, located on the far side of the rift.
At 0637 hours the Strike Group was within range of its lasers and opened fire on one of the pair of bases, scoring several hits with the group’s smaller 15cm lasers. The Strike Group came to a halt 150,000 kilometers from the bases and continued to pour fire into the immobile units, which did not return fire. Whether they possessed weapons that couldn’t reach that far, or had been too damaged by the missile attack to engage was unknown. At any rate it took five more salvoes before the targeted base blew up, at which time the group shifted fire to the last remaining base. It took five salvoes to pound this base into scattered debris, after which the group turned to leave the rift and rejoin the carrier group.
At 1235 hours, the LDD, which had dropped off everyone’s sensors, reappeared on the active sensors of the returning fighter group, which immediately went into pursuit. The Rifter LDD turned and ran, but was much slower and had no chance of getting away. Eighty minutes later the fighters had reached optimum firing range and launched 80 Sparrow IIb light ASM’s. The LDD was completely overwhelmed by the missile strike and left drifting, powerless, as the fighters continued on towards the last Rifter heavy cruiser.
At 2151 hours the base fighters had finally chased down the last Rift ship in the system, a damaged heavy cruiser. The fighter group launched a salvo of forty light ASM’s at the CA. The missiles were more than enough to destroy the last Rifter ship, after which the fighters headed for their home base. The incursion was over.
Imperial Rift System Defense Forces
Stationed within the Rift: 7x10,000 ton Long Duration Missile Bases
Stationed at Rift Base (Moon 7, Planet VII)
Rift System Defense Squadron: 1xCV, 2xCVS, 2xBC, 3xDD, 48xStrike Fighters, 4xScout Fighters
Rift Base Orbital Missile Bases: 6xAggressor class Missile Bases, 6xSeige Class Missile Bases
Rift Base Orbital Fighter Bases: 5xAdamant class 17,943 ton fighter bases, 65 Eagle Strike Fighters, 5 Aegis scout fighters
Rift Base Ground Defenses: 5th Guard Division (132,242 tons), 69,000 tons of STO units
The deployment of forces in the Rift system has been controversial, with factions in both the navy and the senate pushing for deployments to the surrounding systems instead of within the Rift system itself, to quarantine the Rift system. While dispersing forces to the surrounding system would not normally be considered, as each force would be weaker than a consolidated force in the Rift system, the unknown nature of the threat from the Rifters made such a deployment at least somewhat attractive. After some delay, though, the Emperor resolved the impasse by issuing an Imperial decree ordering the establishment of a base in the Rift system.
The selection of the base site then became a point of contention, but, as the Empire’s attention began shifting to the Bobruisk and their hostile neighbors the Oct’s, interest in the Rift system began declining. This is where Captain Thornton Black came into the picture. Captain Black was an ambitious young officer with highly placed and powerful patrons in both the admiralty and the senate. He had begun his career as a pilot of a Forward class FAC, and moved on from there to be a science officer on a long-range survey ship, after which he rose to command another survey ship. After several successful survey voyages, he was ready to make a move that would ensure his admiral’s stars and a bright future in the navy. Even as the planners were arguing about what shape the deployment to the Rift system would take, and the size of the deployment, the Imperial government’s interest in the Rift system was declining. Captain Black and his supporters saw this as the perfect time to seize an opportunity, and Captain Black stepped forward with a plan, cutting through the arguing bureaus and contending officers. Perhaps with a sense of relief, his plan was rapidly approved with minimal oversight, and the transfer of forces to the Rift system began. Captain Black was promoted to Commodore and given command of the new naval district, and oversaw its initial deployment and dispositions. Unfortunately, as would eventually become clear, Commodore Black was an idiot. His patrons had consistently covered up negative performance reviews, and no one senior to him knew that his peers considered him to be an arrogant, resentful, egomaniac with no real experience and at best an academic’s understanding of naval strategy and tactics.
Commodore Black decided to locate the main base for the Rift system forces on a moon of the seventh planet. The seventh planet was the primary star’s outermost planet, and had an orbit that most closely approached the Rift. At the time the base was being established, the planet was quite close to the rift, and would allow any forces stationed there to respond quickly to any incursion. However, for most of its orbit the seventh planet would be quite far from the Rift, and for at least half of the orbit it would be farther from the rift than any other body in the system. This fact was pointed out to Commodore Black, repeatedly, but he was intolerant of criticism and once he had chosen the location, he refused to change his mind. Thus, the base was established on a moon of the outer gas giant.
With the base location decided, Commodore Black then began establishing the deployment of forces for the system. By this time, the base, and its anchoring gas giant, had moved fairly far from the Rift, meaning that the system defense force now had an inconveniently long response time to an incursion. Not being willing to admit to a mistake, Commodore Black developed a plan. He requested the deployment of all existing long-duration missile bases to bolster his defenses. These bases had been developed in the early days of interstellar expansion, when it had been thought that the Raiders were transiting standard jump points, and had been designed with ten-year deployment schedules as jump point interdiction units. Once it was clear the Raiders had their own interstellar transit system and were not using jump points, the bases had been left with no reason for their existence. Even so they had been modernized and had been deployed to bolster the defensive strength of colonies and forward bases. Now, Commodore Black asked for them and all six were transferred to his command. He ordered them deployed to the Rift, to act as an immediate deterrent to Rifter incursions, giving the system defense fleet time to move to the Rift.
This deployment scheme found little favor with the officers of the system defense force, and even less with the officers of the long-duration bases. The original commander of the base squadron protested the deployment as reckless and foolish, but was overruled by Commodore Black, and then, when she protested to fleet command in the solar system, she was relieved of her command by Black’s patrons in the admiralty. Commander Gang, the former second in command of the base squadron, considered resigning to highlight the idiocy of Commodore Black’s deployments, but in the end decided to stay with his people and do the best he could to protect them. And so, when Rifter ships began appearing in the Rift, Rift Base and its attendant gas giant, were, of course, on the far side of the system, and the Rift Defense Fleet was over a billion kilometers away, leaving the six long-duration bases on their own within the Rift.
At 0538 hours on the 1st, three groups of Rift ships arrived within the rift, forming a triangle with its points close to the outer edge of the rift. Two of the groups consisted of two ships each, and matched the designs seen in the last incursion. These units had remained immobile, were equipped with short-ranged weaponry, and were presumed to be some sort of base. The main group of twelve ships appeared closer to the Terran missile bases stationed in the rift than the other groups, but immediately set a course away from the bases. The main group consisted of four heavy cruisers, five light cruisers, and three light destroyers.
The commander of the missile base group, Commander Gang, ordered his crews to combat stations and to begin preparations for immediate launch on the main group. Seconds later power failed on all seven long duration missile bases, leaving them drifting and helpless.
The Rift system’s main fleet base orbited the outer moon of the seventh planet, which was currently just over one billion kilometers distant. The contact message from the buoys at the Rift arrived fifty-five minutes after the arrival of the Rifter ships, and it took nearly another hour to organize the response. The fighter bases orbiting the moon launched their fighters, which joined the Rift Defense Fleet’s fighters, and they set out to intercept the main Rifter fleet. That put one hundred and fifteen fighters in space, racing towards the main Rifter group.
Back at the Rift, Commander Gang’s crews finally restored power to the seven bases. The chief engineers all agreed that the missile bases had been sabotaged by unknown software resident in the power system control computers. With their system’s back up they were finally able to engage the enemy, however, the main fleet had moved beyond their range. The four Rifter medium bases deployed to the edges of the rift were within their range, but were known to be equipped with short range weapons, meaning they were no threat and could be ignored for now. Commander Gang decided to remain on alert against further incursions. Besides, he had teams frantically inspecting the missiles in the base’s magazines. Given the sabotage to the base’s power systems, he had no desire to launch nuclear-tipped missiles until they could be inspected.
The Rifter fleet moved to a point just past 120 mkm’s from the bases in the Rift, then split. The bulk of the fleet headed back towards the rift, and the bases stationed there, while the light destroyers split up and headed across the system. One of the destroyers was headed towards the inner system, while the other two were headed in the direction of the jump point to the Omicron Tucanae system. The fighters speeding away from Rift Base split, with each group intercepting a light destroyer, while on the missile bases stationed in the Rift, Commander Gang told his inspection crews to hurry, as they would have to engage the Rift main fleet before it could reach firing range of the bases.
One hour and forty-five minutes later the Rifter fleet entered extreme range for the Archer IV ASM’s in the bases’ launchers. Commander Gang waited to fire until the Rifter ships reached 20 mkm’s, then launched every missile in his arsenal. Three hundred and fifty big ASM’s raced away from the bases at 35,000 km/s. The Archer IV was the Fleet’s last-generation long range ship-killer. The Archer V had recently gone into production, and was faster and had a longer range, but none were available in the Rift system. The Archer IV was still a potent ASM though. The IV still had the Empire’s best ECCM and active terminal guidance, two decoys, and a heavy warhead. The strike was devastating. When the explosions cleared, three of the Rifter heavy cruisers and three light cruisers were simply gone, wiped from space. Two CL’s appeared to be untouched, and the remaining heavy cruiser had been heavily damaged and were drifting. It was a stunning validation of the Archer IV ASM and the missile base concept. Except for the two remaining mobile CL’s, and the fact that the bases had expended their entire missile supply in the massive alpha strike, leaving them with only short-ranged AMM’s to defend themselves. And worse, the base’s magazines weren’t stocked with a full load of AMM’s due to an oversight at the time of deployment.
Commander Gang and his crews watched, wondering whether the light cruisers were going to continue their charge, but they left the crippled heavy cruiser and set out on a tangent towards the outer system. Five minutes later, though, they turned and headed inwards towards the bases. Eight minutes later they were seven million kilometers from the bases, which opened fire with their anti-missiles. Each salvo contained seventy AMM’s, and they sped away from the bases at 102,400 km/s.
For a while the light cruisers played cat-and-mouse with the AAM salvoes, but in the end the bases, which did not have full stocks of the AMM’s in the first place, ran out before inflicting serious damage on the two remaining Rifter warships. Once the bases ran out of defensive missiles, the Rifter warships closed and began firing at the bases at 150,000 kilometers range. At that point Commander Gang ordered his crews to abandon ship. Life pods began racing away from the doomed bases, and once they were all away the bases self-destructed.
The Rifter ships, in an act disturbingly reminiscent of the Raiders, destroyed the life pods before moving away, eventually appearing on the sensors of a nearby sensor drone, apparently waiting for something within the Rift. After several hours of loitering, they set out away from the oncoming fighters, towards the jump point to 82 Draconis. One of the fighter groups diverted to chase the CL’s, having lost its light destroyer target, while the other fighter group continued chasing the two light destroyers headed towards the Omicron Tucanae jump point.
At 2236 hours on the 1st, the heavy cruiser crippled by the missile bases repaired at least one of its engines and began moving slowly away from the Rift, following the light cruisers towards the jump point to 82 Draconis.
By 0218 hours on the 2nd, the fighters from the Rift System Fleet had managed to close to 80 mkm’s from the two light destroyers they had been pursuing, finally picking them up on their own sensors and verifying their position and status. The two LDD’s were hovering around the jump point to the Omicron Tucanae system, moving on and off of the jump point. The Omicron Tucanae defense force had been warned via the ICN to expect visitors, so if the LDD’s jumped away they would be the problem of that system’s forces, but for now the Rifters seemed content to hover around the jump point.
Several minutes later, though, one of the two LDD’s jumped into Omicron Tucanae, leaving the other LDD in the Rift System. The Rift Defense Force fighters diverted towards the remaining LDD, which was moving away from the jump point. Twenty minutes later the LDD jumped back into the Rift system. The fighters continued on towards the LDD further from the jump point.
At 0428 hours the fighters reached optimum missile range of their targeted LDD and launched eighty Sparrow IIb light ASM’s. The missiles completely overwhelmed the LDD and left only scattered wreckage floating in space. The fighters then turned towards the second LDD, which was now 60 mkm’s away and headed in the general direction of the Rift base’s location. Just over an hour later the fighters were in position and launched a salvo of sixty-four Sparrow IIb light ASM’s at the fleeing LDD. The result was the same, the LDD was left a drifting wreck. Their targets destroyed, the fighter group turned towards the Rift, and the four Rifter bases located there.
At 1349 hours the fighter group from the Rift System Defense Force arrived at its waypoint, one point five million kilometers from the two Rifter bases located to one side of the Rift. The bases had proved to be tough to kill, so the group commander split her remaining missiles between the two, emptying the fighter group’s racks. Two hundred and forty light ASM’s raced away from the fighters towards the two waiting bases. The results were less than satisfying. Forty-four missiles were intercepted by energy weapons fire, and one hundred and twenty-three were decoyed. One of the bases suffered eleven penetrating hits, the other none. The fighters turned towards their carriers, which were now approaching the Rift with the rest of the Rift Defense Force.
While the fleet’s fighters had been tangling with the LDD’s and the bases, the fighters launched from the fighter bases orbiting Rift Base had been chasing down the two CL’s headed towards the jump point to 82 Draconis. It had been a long stern chase, and from the first it was clear that the fighters wouldn’t be able to catch the CL’s before they reached the jump point. Indeed, they were still 71 mkm’s from the jump point when the CL’s reach their target. Both CL’s immediately jumped out to the 82 Draconis system. The 82 Draconis system is a planet-less system located on the edge of the Kraken Frontier, two jumps from the 111 Virginis system. There is no Terran presence in the system aside from sensor buoys located near the jump points.
At 0108 hours on the 3rd the System Defense Fleet, having rescued the few life pods that had somehow escaped destruction and rearmed its fighters, launched its fighter group with orders to destroy the intact pair of bases on the far side of the Rift. At 0211 hours the fighters launched three hundred and eighty-four missiles at the two bases. It took forty seconds for the missiles to reach their targets. Fifty-seven were stopped by energy weapons fire, two hundred and six were decoyed, and the remainder caused thirty-six penetrating hits between the two bases. The fighters turned back towards their carriers. The fighters landed and were rapidly rearmed, but Captain Kitzmiller, the CO of the defense force, decided against launching another strike as his carriers were low on missiles at this point, and at least three of the four bases had suffered significant internal damage. The defense fleet retreated from the Rift at this point, but only to a ten million kilometer standoff distance.
At this point the Rift forces in-system consisted of the four bases, three of which had suffered internal damage, and a damaged CA and undamaged LDD headed towards the jump point to 82 Draconis. Two Rifter CL’s were known to have jumped out to 82 Draconis. The fighters from the defense fleet had landed on their carriers, and the fighters from Rift Base were stationed at the jump point to 82 Draconis. Captain Kitzmiller, who had taken some time to take stock of the situation, ordered the base fighter group to intercept the LDD and CA that were headed towards the jump point to 82 Draconis, and then to return to base, unless the CL’s returned from 82 Eridani. That done, he ordered Captain Lynd to take her battlecruiser group into the rift, accompanied by their destroyer group, and eliminate the damaged bases. Captain Kitzmiller’s carriers would remain outside the rift, on overwatch.
The two battlecruisers and three destroyers of the Rift Strike Force opened fire at 0511 hours on the 3rd, at 346,000 kilometers. All five ships targeted one of the bases, The destroyers scored several minor hits before one of the Mercury’s 30cm lasers carved deeply into the already damaged base, causing a secondary explosion that destroyed it. The Terran ships shifted fire to the second base and began scoring hits, but this base was in better shape. The Terran ships pounded the base until they reached 200,000 kilometers, at which point the BC’s 30cm lasers recharged and carved the base into three separate chunks. Their mission here finished, the Strike Group turned for the second pair of bases, located on the far side of the rift.
At 0637 hours the Strike Group was within range of its lasers and opened fire on one of the pair of bases, scoring several hits with the group’s smaller 15cm lasers. The Strike Group came to a halt 150,000 kilometers from the bases and continued to pour fire into the immobile units, which did not return fire. Whether they possessed weapons that couldn’t reach that far, or had been too damaged by the missile attack to engage was unknown. At any rate it took five more salvoes before the targeted base blew up, at which time the group shifted fire to the last remaining base. It took five salvoes to pound this base into scattered debris, after which the group turned to leave the rift and rejoin the carrier group.
At 1235 hours, the LDD, which had dropped off everyone’s sensors, reappeared on the active sensors of the returning fighter group, which immediately went into pursuit. The Rifter LDD turned and ran, but was much slower and had no chance of getting away. Eighty minutes later the fighters had reached optimum firing range and launched 80 Sparrow IIb light ASM’s. The LDD was completely overwhelmed by the missile strike and left drifting, powerless, as the fighters continued on towards the last Rifter heavy cruiser.
At 2151 hours the base fighters had finally chased down the last Rift ship in the system, a damaged heavy cruiser. The fighter group launched a salvo of forty light ASM’s at the CA. The missiles were more than enough to destroy the last Rifter ship, after which the fighters headed for their home base. The incursion was over.