Posted by: Ush213
« on: Today at 10:18:49 AM »Would there be any future plans for the game mechanics to allow fleets (with the right amount or a lot of prep) to be somewhat be self sufficient and allow for large scale invasion fleets without it being hard to manage . Things like mobile ship repair/ insystem mining and ammo and mech construction maybe some small scale army restoring (maybe simulating soldier injury recovery) etc.
Ive been reading alot of horesy heresy lately and im itching to make a bunch of expedition fleets to send out to conqeur the Galaxy haha
You can do a lot of that already, with ships with repair bays and maintenance bays. As well as orbital mining ships.
The only thing missing is a mobile ordnance factory and a mobile MSP factory.
If factory ships did exist, I'd expect them to be huge, bigger than jump stabilisation ships for example. More than 100,000t for each factory modules alone, that sort of thing.
Ya im aware but its not just about adding the modules there would be other factors related to this style of gameplay. It would essentially be akin to a migrate fleet so other inbuilt game mechanics would probably have to be changed or be altered to support it. I cant think of everything now but I know there would defo be loads of stuff.
The question is more for Steve in that would he like to or be open to stiring the gameplay this way in the future. Considering hes also a big fan of 40k I was hoping he would ha. (Although expedition fleets where technically 30k ha )