Post reply

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Subject:
Message icon:

shortcuts: hit alt+s to submit/post or alt+p to preview

Please read the rules before you post!


Topic Summary

Posted by: Efaferal
« on: June 25, 2025, 07:35:45 PM »

Awesome, thanks!
I am just a newbie stumbling through the game trying to learn the mechanics.. so far I am loving it.
Posted by: nuclearslurpee
« on: June 25, 2025, 06:11:39 PM »

The bonus generated by a scientist doing research in their field is 4x the listed percentage. The bonus for any project outside of their field is the listed percentage.

So a PP scientist with a 25% bonus will research Railgun tech at a 125% rate, whereas the same scientist will research Engine tech at a 200% rate (4 x 25% = 100% bonus).
Posted by: Efaferal
« on: June 25, 2025, 04:06:13 PM »

I noticed that if I use a scientist for a project not in their specialty, they still generate their research bonus. For instance I can start a game without a scientist having propulsion, so I just uncheck 'matching only' and can select any scientist to head up a propulsion project. It seems that no matter that scientists field his research bonus will be applied to any project he is on.

Is this a bug?
-or-
Is the intended game play that research is ONLY performed by scientists with specialization bonuses in the target field?

Thanks in advance for any input.