Posted by: Unclemestor
« on: July 01, 2025, 11:36:28 AM »v2.5.1 Issue: Combat drop medals ID 34, 36 Auto Assignment not working
Assumption: 5 combat drop medals 35, 37 also not working [More difficult to test I think]
Prerequisites:
[not required, but shows nothing user related should be impacting this test]
Create brand new aurora folder
Extract Aurora1130Full into folder
Extract Aurora250 into aurora folder, overwriting db and exe
Extract Aurora251 into aurora folder, overwriting exe
Default game loaded by ... default
Steps to reproduce:
Enable SM mode
Open up Commanders, enable Automated Assignments
System Generation and Display -> Select Mars -> Modify Body to habitable
(ex: .1 oxygen, .35 aestusium, 0 co2)
Still in System Generation and Display -> Create Race on Mars, leave left all settings as defaults
Save example game
Exit Aurora
Re-start Aurora
[You could create the New Race GU here, but I did it later. Swap back to the Terran Federation "main" species here]
Turn back on SM Mode
Time skip 5 days (Maybe not be necessary, but I don't know if this is required to ensure the new species is working)
Open up Alien intelligence, set as hostile
Instant research Ground Combat - Troop Transport Drop Bay - Standard
Instant research power & propulsion -
- Pressurized Water reactor
- Pebble Bed Reactor
- Gaseous Fission Reactor
- Nuclear Thermal Engine
- Nuclear Pulse Engine
- Nuclear Gas Core Engine (Could go fewer techs but up to you)
Instant research Construction/Production - Shipbuilding rate fully
Instant research Energy Weapons
- Visible Light
- Near Ultraviolet
- Ultraviolet
- Far Ultraviolet These EW techs aren't necessary, and they are the wrong ones to increase Racial Weapon Strength anyway!
Create Project for Engine - Nuclear Gas Core EP125 (50% power, 25HS)
Instant the Project so it is available immediately
Go to Ground Forces -> Unit Class Design
instant design Unit Class VEH - CAPx2
instant design LVH HQ10, noncombat
[Note, any unit should do, but I'm trying to make something "real"]
Create formation template: 236x VEH - CAPx2, 1x LVH 10k HQ
Change created Formation Template Rank to lowest possible (Major, assuming default game)
Put the ~10k template in an Organization, and instant org 10 on Earth
Class Design - Create Drop Ship design
2 Troop Transport Drop Bays - VL
some number of engines to move it
Medal Management - Create medals for automated assignment for
-Participate in Combat Drop - Formation
-Participate in Combat Drop - Transport
Economics -> Shipyard ->
Use free retool biggest commercial shipyard (Santone Dockyard if on default game)
Build 2 of the new ship designs, pass time until Mid Feb
After ships built:
Validate commanders are assigned to ground units and ships, assign manually if not.
Switch to the New Species
Instant Create Unit Class Design PWL Infantry to get shot
Instant Create Unit Class LVH HQ10, noncombat (because even sacrificial lambs deserve a HQ)
Create Formation of 3312x PWL Infantry, 1x HQ
Put the ~10k template in an Organization, and instant org 5 on Mars
Switch back to the Terran Federation Race
Open Naval Organization, select fleet with Dropships
Create colony on Mars
Select earth, load up all 10 Formations
Select Mars, Orbital Drop all ground units
Advance time until drop and invasion is complete.
tldr; steps for repro
Create medals for Orbital Drop, create race in-system, give them some GU, Orbital Drop invade them
Expected Result:
Medals for Orbital Drop - Formation and Orbital Drop - Transport are awarded appropriately
Actual Result:
No Medals for Orbital Drop - Formation and Orbital Drop - Transport are awarded for naval commanders or ground commanders.
Even doubling the invasion forces to clear the surrender requirements doesn't result in anything.
Assumption: 5 combat drop medals 35, 37 also not working [More difficult to test I think]
Prerequisites:
[not required, but shows nothing user related should be impacting this test]
Create brand new aurora folder
Extract Aurora1130Full into folder
Extract Aurora250 into aurora folder, overwriting db and exe
Extract Aurora251 into aurora folder, overwriting exe
Default game loaded by ... default
Steps to reproduce:
Enable SM mode
Open up Commanders, enable Automated Assignments
System Generation and Display -> Select Mars -> Modify Body to habitable
(ex: .1 oxygen, .35 aestusium, 0 co2)
Still in System Generation and Display -> Create Race on Mars, leave left all settings as defaults
Save example game
Exit Aurora
Re-start Aurora
[You could create the New Race GU here, but I did it later. Swap back to the Terran Federation "main" species here]
Turn back on SM Mode
Time skip 5 days (Maybe not be necessary, but I don't know if this is required to ensure the new species is working)
Open up Alien intelligence, set as hostile
Instant research Ground Combat - Troop Transport Drop Bay - Standard
Instant research power & propulsion -
- Pressurized Water reactor
- Pebble Bed Reactor
- Gaseous Fission Reactor
- Nuclear Thermal Engine
- Nuclear Pulse Engine
- Nuclear Gas Core Engine (Could go fewer techs but up to you)
Instant research Construction/Production - Shipbuilding rate fully
- Visible Light
- Near Ultraviolet
- Ultraviolet
- Far Ultraviolet
Create Project for Engine - Nuclear Gas Core EP125 (50% power, 25HS)
Instant the Project so it is available immediately
Go to Ground Forces -> Unit Class Design
instant design Unit Class VEH - CAPx2
instant design LVH HQ10, noncombat
[Note, any unit should do, but I'm trying to make something "real"]
Create formation template: 236x VEH - CAPx2, 1x LVH 10k HQ
Change created Formation Template Rank to lowest possible (Major, assuming default game)
Put the ~10k template in an Organization, and instant org 10 on Earth
Class Design - Create Drop Ship design
2 Troop Transport Drop Bays - VL
some number of engines to move it
Medal Management - Create medals for automated assignment for
-Participate in Combat Drop - Formation
-Participate in Combat Drop - Transport
Economics -> Shipyard ->
Use free retool biggest commercial shipyard (Santone Dockyard if on default game)
Build 2 of the new ship designs, pass time until Mid Feb
After ships built:
Validate commanders are assigned to ground units and ships, assign manually if not.
Switch to the New Species
Instant Create Unit Class Design PWL Infantry to get shot
Instant Create Unit Class LVH HQ10, noncombat (because even sacrificial lambs deserve a HQ)
Create Formation of 3312x PWL Infantry, 1x HQ
Put the ~10k template in an Organization, and instant org 5 on Mars
Switch back to the Terran Federation Race
Open Naval Organization, select fleet with Dropships
Create colony on Mars
Select earth, load up all 10 Formations
Select Mars, Orbital Drop all ground units
Advance time until drop and invasion is complete.
tldr; steps for repro
Create medals for Orbital Drop, create race in-system, give them some GU, Orbital Drop invade them
Expected Result:
Medals for Orbital Drop - Formation and Orbital Drop - Transport are awarded appropriately
Actual Result:
No Medals for Orbital Drop - Formation and Orbital Drop - Transport are awarded for naval commanders or ground commanders.
Even doubling the invasion forces to clear the surrender requirements doesn't result in anything.