Posted by: Garfunkel
« on: Yesterday at 07:32:15 PM »Mine are always modular. Faster to build and makes it easier to tailor the 'base' to what the mission needs.
Intuitively, I think players expect a decoy to "look like" the ship it's decoying from, i.e., to have the same signature. I can see why the actual mechanic is different, as its more flexible and less micromanage-y than requiring exact size matching (plus avoid issues with ship sizes that aren't nice, round numbers), but the fact that an infinite swarm of size-5 decoys is arguably optimal (same performance and cost as any other option, maximum flexibility) seems to eliminate what could/should be a gameplay decision point.
Can player races resurvey a system if they suspect a dormant jump point?
I assumed you had to wait until you could have a sensor detect another race's ship transit through the suspected dormant jump point.
Do you mean literally resurveying jump points
One of the closest things to decoys used on modern ships is Chaff, which is a lot of very small things to confuse incoming missiles. So smaller decoys make a degree of sense. Aside from a small number of air launched drones I am not aware of any decoys which do try to match the signature of a real vehicle.
One of the closest things to decoys used on modern ships is Chaff, which is a lot of very small things to confuse incoming missiles. So smaller decoys make a degree of sense. Aside from a small number of air launched drones I am not aware of any decoys which do try to match the signature of a real vehicle.
Modern flares are mimicking the actual engine signature in wavelength, not just heat, to fool heat-seeking missiles as their homing heads have gotten increasingly sophisticated. And decoy drones, most of which specs are secret, are trying to mimic the sensor signatures of real planes or ships. Same with sonar and submarine-launched decoys.
Decoys can be any size. A few, smaller decoys would give you more flexibility if want to lessen a strike rather than commit everything.
I thought that only decoy missiles with the correct signature will defend a ship. In other words, a 20,000 ton ship must be defended by decoys which each have a signature of 20,000, not multiple decoys with signatures that add up to 20,000.
Hmmm...after reviewing the section on decoy missiles I can't rule out your take on it, or mine. It isn't clear. Arguably your take is better given the limitation on decoy launcher size, but that could be an oversight.