Posted by: Brian Neumann
« on: November 21, 2006, 03:34:08 PM »I have been doing a sort of specialized design. My survey jump ships are equiped with one each sensor, and the rest of their hull up to the maximum capacity for the jump engine (60 or 75) has been engineering spaces to allow for them to act as extra supply source on long survey missions.
My commercial jump ships are actually lightly armed with 3 10cm infrared lasers and a minimal point defense tracking installation (this takes a total of 12 HS, 3 each for the lasers, 2 for a gas-cooled power plant and 1 for the tracking system X4 speed, X.25 range) and has light shields. The rest depends on the jump engine size. If there is room I usually put one cargo hold and a tractor. That will usually fill them out to 100 HS which is my standard size freighter and colony ship.
My combat jump cruisers are usually either designed for point defense, or as carriers. Generally I prefer the point defense version as they are harder to hurt. I have designed a couple for missle combat, but only if the fleet is mostly set up for missle combat anyway.
In total, I tend to have 3 classes of jump cruisers. One at the minimum size for the current tech jump engine that handles survey work, and to which I also match my ammunition and supply ship sizes to. The second is usually at 100 HS for my freighters, and the third at whatever the larger size warship tends to be. I will also use the 100hs jump ships for military work if necessary.
brian
My commercial jump ships are actually lightly armed with 3 10cm infrared lasers and a minimal point defense tracking installation (this takes a total of 12 HS, 3 each for the lasers, 2 for a gas-cooled power plant and 1 for the tracking system X4 speed, X.25 range) and has light shields. The rest depends on the jump engine size. If there is room I usually put one cargo hold and a tractor. That will usually fill them out to 100 HS which is my standard size freighter and colony ship.
My combat jump cruisers are usually either designed for point defense, or as carriers. Generally I prefer the point defense version as they are harder to hurt. I have designed a couple for missle combat, but only if the fleet is mostly set up for missle combat anyway.
In total, I tend to have 3 classes of jump cruisers. One at the minimum size for the current tech jump engine that handles survey work, and to which I also match my ammunition and supply ship sizes to. The second is usually at 100 HS for my freighters, and the third at whatever the larger size warship tends to be. I will also use the 100hs jump ships for military work if necessary.
brian